diff --git a/code/game/machinery/doors/door.dm b/code/game/machinery/doors/door.dm index d32f609992f..a0ef58902f2 100644 --- a/code/game/machinery/doors/door.dm +++ b/code/game/machinery/doors/door.dm @@ -24,7 +24,7 @@ else layer = 2.7 //Under all objects if opened. 2.7 due to tables being at 2.6 explosion_resistance = 0 - update_freelok_sight() + update_freelook_sight() air_update_turf(1) return @@ -32,7 +32,7 @@ /obj/machinery/door/Del() density = 0 air_update_turf(1) - update_freelok_sight() + update_freelook_sight() ..() return @@ -212,7 +212,7 @@ update_icon() SetOpacity(0) air_update_turf(1) - update_freelok_sight() + update_freelook_sight() if(operating) operating = 0 @@ -234,7 +234,7 @@ SetOpacity(1) //caaaaarn! operating = 0 air_update_turf(1) - update_freelok_sight() + update_freelook_sight() return /obj/machinery/door/proc/crush() diff --git a/code/game/machinery/doors/poddoor.dm b/code/game/machinery/doors/poddoor.dm index fefa6474203..ba09bd4d642 100644 --- a/code/game/machinery/doors/poddoor.dm +++ b/code/game/machinery/doors/poddoor.dm @@ -50,7 +50,7 @@ density = 0 explosion_resistance = 0 air_update_turf(1) - update_freelok_sight() + update_freelook_sight() operating = 0 return 1 @@ -72,7 +72,7 @@ explosion_resistance = initial(explosion_resistance) SetOpacity(1) air_update_turf(1) - update_freelok_sight() + update_freelook_sight() sleep(10) operating = 0 diff --git a/code/game/machinery/doors/windowdoor.dm b/code/game/machinery/doors/windowdoor.dm index 1200e90b7bb..b7971e58bb0 100644 --- a/code/game/machinery/doors/windowdoor.dm +++ b/code/game/machinery/doors/windowdoor.dm @@ -93,7 +93,7 @@ src.density = 0 // src.sd_SetOpacity(0) //TODO: why is this here? Opaque windoors? ~Carn air_update_turf(1) - update_freelok_sight() + update_freelook_sight() if(operating == 1) //emag again src.operating = 0 @@ -112,7 +112,7 @@ // if(src.visible) // SetOpacity(1) //TODO: why is this here? Opaque windoors? ~Carn air_update_turf(1) - update_freelok_sight() + update_freelook_sight() sleep(10) src.operating = 0 diff --git a/code/modules/mob/living/silicon/ai/freelook/update_triggers.dm b/code/modules/mob/living/silicon/ai/freelook/update_triggers.dm index e71571fe4ce..cf7776f0629 100644 --- a/code/modules/mob/living/silicon/ai/freelook/update_triggers.dm +++ b/code/modules/mob/living/silicon/ai/freelook/update_triggers.dm @@ -49,7 +49,7 @@ // DOORS // Simply updates the visibility of the area when it opens/closes/destroyed. -/obj/machinery/door/proc/update_freelok_sight() +/obj/machinery/door/proc/update_freelook_sight() // Glass door glass = 1 // don't check then? if(!glass && cameranet)