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New rune: reveal runes. Opposite to "conceal", reveals all hidden runes in large radius. Possible to imbue into a talisman. Words are same as conceal rune, but in reversed order.
Chaplain can now hit floor with his bible to reveal hidden runes in small radius around him. Tweaks to cultist game mode: Words that arent commonly used are never revealed to cultists on game start. Game aborts if there are less than 3 possible cultist players (used to need at least 1, and it sucked because of not enough word knowledge. Small bug fixes and more flavour/explanation text for some runes. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@559 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -68,6 +68,12 @@
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playsound(src.loc, "punch", 25, 1, -1)
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return
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/obj/item/weapon/storage/bible/afterattack(atom/A, mob/user as mob)
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if (istype(A, /turf/simulated/floor))
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user << "\blue You hit the floor with the bible."
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if(user.mind && (user.mind.assigned_role == "Chaplain"))
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call(/obj/rune/proc/revealrunes)(src)
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/obj/item/weapon/storage/bible/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if (src.contents.len >= 7)
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