Fixes the rest of the sleeps in Life() (#86601)

## About The Pull Request

Life should not be intentionally sleeping that is dumb

Most of these are trivial, hierophant needed a bit of jigging but it was
fine

Also adds SHOULD_NOT_SLEEP(TRUE) to life after talkin with the other
maints

## Why It's Good For The Game

No excuses for feature coders
This commit is contained in:
LemonInTheDark
2024-09-11 17:46:04 -06:00
committed by GitHub
parent 8b4fd0c334
commit 8dcf08bedf
5 changed files with 66 additions and 45 deletions
@@ -83,7 +83,7 @@
victim.visible_message(span_warning("[victim]'s [current_bodypart.name] instinctively starts feeling [candidate]!"))
if (!victim.anchored && !prob(victim.combat_mode ? LIVING_FLESH_COMBAT_TOUCH_CHANCE : LIVING_FLESH_TOUCH_CHANCE))
victim.start_pulling(candidate, supress_message = TRUE)
INVOKE_ASYNC(victim, TYPE_PROC_REF(/atom/movable, start_pulling), candidate, supress_message = TRUE)
return
var/active_hand = victim.active_hand_index