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Fixes the rest of the sleeps in Life() (#86601)
## About The Pull Request Life should not be intentionally sleeping that is dumb Most of these are trivial, hierophant needed a bit of jigging but it was fine Also adds SHOULD_NOT_SLEEP(TRUE) to life after talkin with the other maints ## Why It's Good For The Game No excuses for feature coders
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@@ -83,7 +83,7 @@
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victim.visible_message(span_warning("[victim]'s [current_bodypart.name] instinctively starts feeling [candidate]!"))
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if (!victim.anchored && !prob(victim.combat_mode ? LIVING_FLESH_COMBAT_TOUCH_CHANCE : LIVING_FLESH_TOUCH_CHANCE))
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victim.start_pulling(candidate, supress_message = TRUE)
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INVOKE_ASYNC(victim, TYPE_PROC_REF(/atom/movable, start_pulling), candidate, supress_message = TRUE)
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return
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var/active_hand = victim.active_hand_index
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