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[READY] Adds rideable Goliaths (#49003)
* adds rideable goliaths * stamding on the emdge * plems work * this should be it * FUCK YOU TRAVIS * primal friendly * ok athath buddy * mmm grayons * sprite gang * placeholder sprite, works till someone makes a new one maybe haha * lets do this * An object tames a monstrous beast somehow. More news at 5.
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@@ -15,7 +15,7 @@
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/obj/vehicle/ridden/lavaboat/Initialize()
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. = ..()
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var/datum/component/riding/D = LoadComponent(/datum/component/riding)
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D.keytype = /obj/item/oar
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D.keytype = list(/obj/item/oar)
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D.allowed_turf_typecache = typecacheof(allowed_turf)
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/obj/item/oar
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@@ -13,3 +13,14 @@
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desc = "A keyring with a small steel key, and a pink fob reading \"Pussy Wagon\"."
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icon_state = "keyjanitor"
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/obj/item/key/lasso
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name = "bone lasso"
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desc = "Perfect for taming all kinds of supernatural beasts! (Warning: only perfect for taming one kind of supernatural beast.)"
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force = 12
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icon_state = "lasso"
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item_state = "chain"
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lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
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attack_verb = list("flogged", "whipped", "lashed", "disciplined")
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hitsound = 'sound/weapons/whip.ogg'
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slot_flags = ITEM_SLOT_BELT
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