[READY] Adds rideable Goliaths (#49003)

* adds rideable goliaths

* stamding on the emdge

* plems work

* this should be it

* FUCK YOU TRAVIS

* primal friendly

* ok athath buddy

* mmm grayons

* sprite gang

* placeholder sprite, works till someone makes a new one maybe haha

* lets do this

* An object tames a monstrous beast somehow. More news at 5.
This commit is contained in:
Fikou
2020-02-07 17:00:07 +01:00
committed by GitHub
parent de1c476e1a
commit 8deeceefb6
11 changed files with 71 additions and 7 deletions
+1 -1
View File
@@ -15,7 +15,7 @@
/obj/vehicle/ridden/lavaboat/Initialize()
. = ..()
var/datum/component/riding/D = LoadComponent(/datum/component/riding)
D.keytype = /obj/item/oar
D.keytype = list(/obj/item/oar)
D.allowed_turf_typecache = typecacheof(allowed_turf)
/obj/item/oar
+11
View File
@@ -13,3 +13,14 @@
desc = "A keyring with a small steel key, and a pink fob reading \"Pussy Wagon\"."
icon_state = "keyjanitor"
/obj/item/key/lasso
name = "bone lasso"
desc = "Perfect for taming all kinds of supernatural beasts! (Warning: only perfect for taming one kind of supernatural beast.)"
force = 12
icon_state = "lasso"
item_state = "chain"
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
attack_verb = list("flogged", "whipped", "lashed", "disciplined")
hitsound = 'sound/weapons/whip.ogg'
slot_flags = ITEM_SLOT_BELT