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https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-30 16:47:13 +01:00
Tweaks and fixes
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@@ -2,58 +2,58 @@
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if(istype(M))
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var/mob/living/carbon/human/H
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var/obj/item/organ/limb/affecting
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var/selected_zone = user.zone_sel.selecting
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if(istype(M, /mob/living/carbon/human))
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H = M
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affecting = H.get_organ(check_zone(user.zone_sel.selecting))
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affecting = H.get_organ(check_zone(selected_zone))
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if(M.lying || isslime(M)) //if they're prone or a slime
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var/list/all_surgeries = surgeries_list.Copy()
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var/list/available_surgeries = list()
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for(var/i in all_surgeries)
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var/datum/surgery/S = all_surgeries[i]
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if(!S.possible_locs.Find(user.zone_sel.selecting))
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continue
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if(locate(S.type) in M.surgeries)
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continue
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if(affecting && S.requires_organic_bodypart && affecting.status == ORGAN_ROBOTIC)
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continue
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if(!S.can_start(user, M))
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continue
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for(var/path in S.species)
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if(istype(M, path))
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available_surgeries[S.name] = S
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break
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var/datum/surgery/current_surgery
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for(var/datum/surgery/S in M.surgeries)
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if(S.status == 1 && !S.step_in_progress)
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available_surgeries["cancel " + S.name] = S
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if(S.location == selected_zone)
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current_surgery = S
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var/P = input("Begin which procedure?", "Surgery", null, null) as null|anything in available_surgeries
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if(P)
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var/datum/surgery/S = available_surgeries[P]
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if(S in M.surgeries)
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M.surgeries -= S
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qdel(S)
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return 1
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if(!current_surgery)
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var/list/all_surgeries = surgeries_list.Copy()
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var/list/available_surgeries = list()
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for(var/i in all_surgeries)
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var/datum/surgery/S = all_surgeries[i]
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if(!S.possible_locs.Find(selected_zone))
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continue
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if(affecting && S.requires_organic_bodypart && affecting.status == ORGAN_ROBOTIC)
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continue
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if(!S.can_start(user, M))
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continue
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var/datum/surgery/procedure = new S.type
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if(procedure)
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procedure.location = user.zone_sel.selecting
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if(procedure.ignore_clothes || get_location_accessible(M, procedure.location))
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M.surgeries += procedure
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if(affecting)
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for(var/path in S.species)
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if(istype(M, path))
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available_surgeries[S.name] = S
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break
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var/P = input("Begin which procedure?", "Surgery", null, null) as null|anything in available_surgeries
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if(P && user.Adjacent(M) && (I in user))
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var/datum/surgery/S = available_surgeries[P]
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var/datum/surgery/procedure = new S.type
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if(procedure)
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procedure.location = selected_zone
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if(procedure.ignore_clothes || get_location_accessible(M, selected_zone))
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M.surgeries += procedure
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procedure.organ = affecting
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user.visible_message("[user] drapes [I] over [M]'s [parse_zone(procedure.location)] to prepare for \an [procedure.name].", \
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"<span class='notice'>You drape [I] over [M]'s [parse_zone(procedure.location)] to prepare for \an [procedure.name].</span>")
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user.visible_message("[user] drapes [I] over [M]'s [parse_zone(selected_zone)] to prepare for \an [procedure.name].", \
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"<span class='notice'>You drape [I] over [M]'s [parse_zone(selected_zone)] to prepare for \an [procedure.name].</span>")
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add_logs(user, M, "operated", addition="Operation type: [procedure.name]")
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return 1
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else
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user << "<span class='warning'>You need to expose [M]'s [procedure.location] first!</span>"
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return 1 //return 1 so we don't slap the guy in the dick with the drapes.
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else
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return 1 //once the input menu comes up, cancelling it shouldn't hit the guy with the drapes either.
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add_logs(user, M, "operated", addition="Operation type: [procedure.name], location: [selected_zone]")
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else
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user << "<span class='warning'>You need to expose [M]'s [parse_zone(selected_zone)] first!</span>"
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else if(current_surgery.status == 1 && !current_surgery.step_in_progress)
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M.surgeries -= current_surgery
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user.visible_message("[user] removes the drapes from [M]'s [parse_zone(selected_zone)].", \
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"<span class='notice'>You remove the drapes from [M]'s [parse_zone(selected_zone)].</span>")
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qdel(current_surgery)
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return 1
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return 0
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@@ -79,13 +79,13 @@ proc/get_location_modifier(mob/M)
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for(var/obj/item/clothing/I in list(C.back, C.wear_mask, C.head))
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covered_locations |= I.body_parts_covered
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face_covered |= I.flags_inv
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eyesmouth_covered |= I.flags
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eyesmouth_covered |= I.flags_cover
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if(ishuman(C))
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var/mob/living/carbon/human/H = C
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for(var/obj/item/I in list(H.wear_suit, H.w_uniform, H.shoes, H.belt, H.gloves, H.glasses, H.ears))
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covered_locations |= I.body_parts_covered
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face_covered |= I.flags_inv
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eyesmouth_covered |= I.flags
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eyesmouth_covered |= I.flags_cover
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switch(location)
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if("head")
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@@ -1,54 +0,0 @@
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/*
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//CONTENTS//
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Multiple location example surgery
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//THE SURGERY//
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it is very similar to a normal surgery.
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Location = "anywhere" is the unique difference.
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/datum/surgery/multiLocExample
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name = "Multiple Location Surgery Example"
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steps = list(/datum/surgery_step/multiLocExampleStep)
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species = list(/mob/living/carbon)
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location = "anywhere" //A Location "Anywhere" is handled in /code/modules/surgery/helpers attempt_initiate_surgery(), it is converted into a User.zone_sel.selecting.
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has_multi_loc = 1 //Needed to handle Multilocation
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//THE STEPS//
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The block of "If's" is necessary, add or remove so you have just the areas you want, and set them to convert L(or your subsitute) to what you want it to be
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EG: a zone on a mob (where user is targetting) to the limb thats actually there.
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/datum/surgery_step/multiLocExampleStep
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implements = list()
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time = 9001
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allowed_organs = list("r_arm","l_arm","r_leg","l_leg","chest","head", "etc")
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// allowed_organs is a list of organs this operation works with, it is defined in the earliest instance of the surgery_step (Eg, datum/surgery_step/multiLocExampleStep)
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// allowed_organs is handled in Handle_Multi_Loc() in surgery_step.dm
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/datum/surgery_step/multiLocExampleStep/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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L = new_organ //new_organ is a variable in /datum/surgery_step, it is null by default, and is given a value in Handle_Multi_Loc()
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//Although Handle_Multi_Loc() is /datum/surgery_step/SURGERYNAME/Handle_Multi_Loc() you do not need to rewrite it in the surgery
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if(L)
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user.visible_message("<span class ='notice'>Generic Statement.</span>")
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else
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user.visible_message("<span class ='notice'>Generic Statement 2.</span>")
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/datum/surgery_step/multiLocExampleStep/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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You can use whatever you substituted "L" for here for useful things, swapping limbs for other limbs, etc.
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if the surgery is intended to be MultiLoc but should only be performable once per limb, add this
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"surgery.invalid_locations += user.zone_sel.selecting"
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Just after you have swapped limbs around, see limb augmentation for an example of this
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*/
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//This file is commented out as to avoid:
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// a snowflakey removal of it 100% of the time
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// it's an example, it doesn't work perfectly due to just being the multiple locations section.
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// It is also not set to compile, due to being Empty (according to the compiler)
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//Enjoy making Multi-location operations! (if you understood my Rambling)
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//If you didn't understand this, Ask for RobRichards in Coderbus
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