Fixes every instance of 'kenetic' in the codebase (#80782)

## About The Pull Request

There were several instances of this being misspelled as 'kenetic'
rather than kinetic. This fixes that.

## Why It's Good For The Game

oughe

## Changelog
🆑
spellcheck: Corrects every misspelled 'kenetic' in the codebase.
/🆑
This commit is contained in:
necromanceranne
2024-01-05 17:55:09 +00:00
committed by GitHub
parent 5e6d3797bc
commit 8e75c930c1
10 changed files with 10 additions and 10 deletions
@@ -113,7 +113,7 @@
if((user.dir & backstab_dir) && (L.dir & backstab_dir))
backstabbed = TRUE
combined_damage += backstab_bonus
playsound(user, 'sound/weapons/kenetic_accel.ogg', 100, TRUE) //Seriously who spelled it wrong
playsound(user, 'sound/weapons/kinetic_accel.ogg', 100, TRUE) //Seriously who spelled it wrong
if(!QDELETED(C))
C.total_damage += combined_damage
@@ -159,7 +159,7 @@
if(!charged)
charged = TRUE
update_appearance()
playsound(src.loc, 'sound/weapons/kenetic_reload.ogg', 60, TRUE)
playsound(src.loc, 'sound/weapons/kinetic_reload.ogg', 60, TRUE)
/obj/item/kinetic_crusher/ui_action_click(mob/user, actiontype)
set_light_on(!light_on)