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Fixes every instance of 'kenetic' in the codebase (#80782)
## About The Pull Request There were several instances of this being misspelled as 'kenetic' rather than kinetic. This fixes that. ## Why It's Good For The Game oughe ## Changelog 🆑 spellcheck: Corrects every misspelled 'kenetic' in the codebase. /🆑
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@@ -113,7 +113,7 @@
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if((user.dir & backstab_dir) && (L.dir & backstab_dir))
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backstabbed = TRUE
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combined_damage += backstab_bonus
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playsound(user, 'sound/weapons/kenetic_accel.ogg', 100, TRUE) //Seriously who spelled it wrong
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playsound(user, 'sound/weapons/kinetic_accel.ogg', 100, TRUE) //Seriously who spelled it wrong
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if(!QDELETED(C))
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C.total_damage += combined_damage
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@@ -159,7 +159,7 @@
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if(!charged)
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charged = TRUE
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update_appearance()
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playsound(src.loc, 'sound/weapons/kenetic_reload.ogg', 60, TRUE)
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playsound(src.loc, 'sound/weapons/kinetic_reload.ogg', 60, TRUE)
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/obj/item/kinetic_crusher/ui_action_click(mob/user, actiontype)
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set_light_on(!light_on)
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