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Cult Overhaul
Cult is awful, so let's try to improve it. Idea by KorPhaeron. I also took some inspiration from adrix89's sacrifice cult, so credits to him. Also thanks a lot specially to MrPerson and Iamgoofball for helping me brainstorm this, and Joan for the sprites for the summoning orb, the large nar-sie shell, and the new cult antag hud. Basically, we remove conversion, and turn cult into a magic version of nuke, with a small team of stealth elite cultists that have to build a base in the station and sacrifice people in order to build an army of constructs and get materials to eventually summon Nar-Sie. Stun talismans and conversion are gone. Nar-Sie is now the only objective. Sacrifice runes now provide summoning orbs, which you can use to drop a large shell. Insert enough orbs in the shell and you trigger a Delta. Defend the shell for 3 minutes and Nar-sie will arise. This shell is bombproof and singularityproof. It may be summoned up to three times if destroyed, but you will have to start from the beginning sac-wise. Runes are now RNG. Each cultist only gets 50% of the runes. Inspiration is basically The Binding of Isaac here (thank you MrPerson for this!). Furthermore, many old runes were merged/removed and other new ones were added. Almost all were massively rebalanced. Cult now also has a stealthy ritual dagger with high bleeding and throw effects.
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@@ -310,97 +310,6 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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else
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alert("Invalid mob")
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/*
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/client/proc/cmd_admin_monkeyize(var/mob/M in world)
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set category = "Fun"
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set name = "Make Monkey"
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if(!ticker)
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alert("Wait until the game starts")
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return
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if(istype(M, /mob/living/carbon/human))
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var/mob/living/carbon/human/target = M
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log_admin("[key_name(src)] is attempting to monkeyize [M.key].")
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spawn(10)
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target.monkeyize()
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else
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alert("Invalid mob")
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/client/proc/cmd_admin_changelinginize(var/mob/M in world)
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set category = "Fun"
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set name = "Make Changeling"
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if(!ticker)
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alert("Wait until the game starts")
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return
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if(istype(M, /mob/living/carbon/human))
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log_admin("[key_name(src)] has made [M.key] a changeling.")
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spawn(10)
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M.absorbed_dna[M.real_name] = M.dna
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M.make_changeling()
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if(M.mind)
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M.mind.special_role = "Changeling"
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else
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alert("Invalid mob")
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*/
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/*
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/client/proc/cmd_admin_abominize(var/mob/M in world)
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set category = null
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set name = "Make Abomination"
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usr << "Ruby Mode disabled. Command aborted."
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return
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if(!ticker)
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alert("Wait until the game starts.")
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return
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if(istype(M, /mob/living/carbon/human))
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log_admin("[key_name(src)] has made [M.key] an abomination.")
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// spawn(10)
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// M.make_abomination()
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*/
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/*
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/client/proc/make_cultist(var/mob/M in world)
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set category = "Fun"
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set name = "Make Cultist"
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set desc = "Makes target a cultist"
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if(!wordtravel)
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runerandom()
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if(M)
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if(M.mind in ticker.mode.cult)
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return
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else
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if(alert("Spawn that person a tome?",,"Yes","No")=="Yes")
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M << "\red You catch a glimpse of the Realm of Nar-Sie, The Geometer of Blood. You now see how flimsy the world is, you see that it should be open to the knowledge of Nar-Sie. A tome, a message from your new master, appears on the ground."
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new /obj/item/weapon/tome(M.loc)
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else
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M << "\red You catch a glimpse of the Realm of Nar-Sie, The Geometer of Blood. You now see how flimsy the world is, you see that it should be open to the knowledge of Nar-Sie."
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var/glimpse=pick("1","2","3","4","5","6","7","8")
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switch(glimpse)
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if("1")
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M << "\red You remembered one thing from the glimpse... [wordtravel] is travel..."
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if("2")
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M << "\red You remembered one thing from the glimpse... [wordblood] is blood..."
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if("3")
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M << "\red You remembered one thing from the glimpse... [wordjoin] is join..."
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if("4")
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M << "\red You remembered one thing from the glimpse... [wordhell] is Hell..."
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if("5")
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M << "\red You remembered one thing from the glimpse... [worddestr] is destroy..."
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if("6")
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M << "\red You remembered one thing from the glimpse... [wordtech] is technology..."
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if("7")
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M << "\red You remembered one thing from the glimpse... [wordself] is self..."
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if("8")
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M << "\red You remembered one thing from the glimpse... [wordsee] is see..."
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if(M.mind)
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M.mind.special_role = "Cultist"
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ticker.mode.cult += M.mind
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src << "Made [M] a cultist."
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*/
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var/list/TYPES_SHORTCUTS = list(
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/obj/effect/decal/cleanable = "CLEANABLE",
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/obj/item/device/radio/headset = "HEADSET",
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@@ -194,7 +194,6 @@
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/datum/admins/proc/makeCult()
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var/datum/game_mode/cult/temp = new
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if(config.protect_roles_from_antagonist)
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temp.restricted_jobs += temp.protected_jobs
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@@ -216,7 +215,7 @@
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candidates += applicant
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if(candidates.len)
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var/numCultists = min(candidates.len, 4)
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var/numCultists = min(candidates.len, 5)
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for(var/i = 0, i<numCultists, i++)
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H = pick(candidates)
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