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Cult Overhaul
Cult is awful, so let's try to improve it. Idea by KorPhaeron. I also took some inspiration from adrix89's sacrifice cult, so credits to him. Also thanks a lot specially to MrPerson and Iamgoofball for helping me brainstorm this, and Joan for the sprites for the summoning orb, the large nar-sie shell, and the new cult antag hud. Basically, we remove conversion, and turn cult into a magic version of nuke, with a small team of stealth elite cultists that have to build a base in the station and sacrifice people in order to build an army of constructs and get materials to eventually summon Nar-Sie. Stun talismans and conversion are gone. Nar-Sie is now the only objective. Sacrifice runes now provide summoning orbs, which you can use to drop a large shell. Insert enough orbs in the shell and you trigger a Delta. Defend the shell for 3 minutes and Nar-sie will arise. This shell is bombproof and singularityproof. It may be summoned up to three times if destroyed, but you will have to start from the beginning sac-wise. Runes are now RNG. Each cultist only gets 50% of the runes. Inspiration is basically The Binding of Isaac here (thank you MrPerson for this!). Furthermore, many old runes were merged/removed and other new ones were added. Almost all were massively rebalanced. Cult now also has a stealthy ritual dagger with high bleeding and throw effects.
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@@ -246,7 +246,7 @@
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/obj/singularity/proc/consume(atom/A)
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var/gain = A.singularity_act(current_size)
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var/gain = A.singularity_act(current_size, src)
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src.energy += gain
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if(istype(A, /obj/machinery/power/supermatter_shard) && !consumedSupermatter)
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desc = "[initial(desc)] It glows fiercely with inner fire."
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