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[MIRROR] Rerolling blob strains now uses a radial menu, and lets you see what the strain does before picking it (#2258)
* Rerolling blob strains now uses a radial menu, and lets you see what the strain does before picking it (#55559) Also provides a generic, forward proof way to provide information to radial menu choices. Why It's Good For The Game input is old and crummy. Blob is a very wiki reliant mechanic. This moves a bit of it into the game itself to fix that. Provides a real cancel option, whereas the old one had none. This is not a balance change, but a QoL one--everyone just moved the input window off to the side. * Rerolling blob strains now uses a radial menu, and lets you see what the strain does before picking it Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
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/// An info button that, when clicked, puts some text in the user's chat
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/obj/effect/abstract/info
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name = "info"
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icon = 'icons/effects/effects.dmi'
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icon_state = "info"
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/// What should the info button display when clicked?
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var/info_text
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/obj/effect/abstract/info/Initialize(mapload, info_text)
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. = ..()
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if (!isnull(info_text))
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src.info_text = info_text
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/obj/effect/abstract/info/Click()
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. = ..()
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to_chat(usr, info_text)
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/obj/effect/abstract/info/MouseEntered()
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. = ..()
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icon_state = "info_hovered"
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/obj/effect/abstract/info/MouseExited()
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. = ..()
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icon_state = initial(icon_state)
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