Makes EMP logs less bad (#93841)

## About The Pull Request

closes #93805

## Why It's Good For The Game

we actually have almost no emp logging at all lol, not even emp chem
reaction, so you barely can track potential griefer?

## Changelog

🆑
admin: EMP logs are improved, additionally chemical EMP reactions are
now logged.
/🆑
This commit is contained in:
Aliceee2ch
2025-11-09 14:46:10 +01:00
committed by GitHub
parent aa5c38925d
commit 8ee1cd2474
21 changed files with 39 additions and 26 deletions
@@ -44,10 +44,10 @@
/obj/effect/anomaly/flux/detonate()
switch(emp_zap)
if(FLUX_EMP)
empulse(src, 4, 16)
empulse(src, 4, 16, emp_source = src)
explosion(src, heavy_impact_range = 1, light_impact_range = 4, flash_range = 6) //Trashes the room a bit, might blow a small hole in the hull.
if(FLUX_LIGHT_EMP)
empulse(src, 4, 6)
empulse(src, 4, 6, emp_source = src)
explosion(src, light_impact_range = 3, flash_range = 6)
if(FLUX_NO_EMP)
new /obj/effect/particle_effect/sparks(loc)