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Makes EMP logs less bad (#93841)
## About The Pull Request closes #93805 ## Why It's Good For The Game we actually have almost no emp logging at all lol, not even emp chem reaction, so you barely can track potential griefer? ## Changelog 🆑 admin: EMP logs are improved, additionally chemical EMP reactions are now logged. /🆑
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@@ -44,10 +44,10 @@
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/obj/effect/anomaly/flux/detonate()
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switch(emp_zap)
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if(FLUX_EMP)
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empulse(src, 4, 16)
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empulse(src, 4, 16, emp_source = src)
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explosion(src, heavy_impact_range = 1, light_impact_range = 4, flash_range = 6) //Trashes the room a bit, might blow a small hole in the hull.
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if(FLUX_LIGHT_EMP)
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empulse(src, 4, 6)
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empulse(src, 4, 6, emp_source = src)
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explosion(src, light_impact_range = 3, flash_range = 6)
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if(FLUX_NO_EMP)
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new /obj/effect/particle_effect/sparks(loc)
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