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Makes EMP logs less bad (#93841)
## About The Pull Request closes #93805 ## Why It's Good For The Game we actually have almost no emp logging at all lol, not even emp chem reaction, so you barely can track potential griefer? ## Changelog 🆑 admin: EMP logs are improved, additionally chemical EMP reactions are now logged. /🆑
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@@ -154,7 +154,7 @@
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to_chat(AI, span_danger("ZZUZULU.ERR--ERRR-NEUROLOG-- PERCEP--- DIST-B**@"))
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for(var/count in 1 to 5)
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addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(do_sparks), rand(10, 20), FALSE, AI), count SECONDS)
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addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(empulse), get_turf(AI), /*heavy_range = */10, /*light_range = */20), 10 SECONDS)
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addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(empulse), get_turf(AI), /*heavy_range = */10, /*light_range = */20, AI), 10 SECONDS)
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return ..()
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else if(isliving(M))
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mob_container = M
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