From 8ee3e8a6ba059cc02615714c83b98a05a862ff63 Mon Sep 17 00:00:00 2001 From: OrionTheFox <76465278+OrionTheFox@users.noreply.github.com> Date: Tue, 24 Oct 2023 11:20:53 -0600 Subject: [PATCH] Adds Examine hints for Railing Deconstruction (#79205) ## About The Pull Request While railings already have contextual tips, the context requires you to already know what tool to be holding. Would probably be helpful to know at a glance which tool that is. ![image](https://github.com/tgstation/tgstation/assets/76465278/7626b3d9-2c18-4c82-b6e7-44423027914c) ## Why It's Good For The Game Usability? Is that the word? IDK I noticed it was missing as I kept hitting it with a screwdriver so I'm sure I can't be the only one. ## Changelog :cl: qol: Railings now have Examine hints for how to deconstruct them /:cl: --- code/game/objects/structures/railings.dm | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/code/game/objects/structures/railings.dm b/code/game/objects/structures/railings.dm index 682b691863c..5aaed01e0b8 100644 --- a/code/game/objects/structures/railings.dm +++ b/code/game/objects/structures/railings.dm @@ -63,6 +63,13 @@ AddComponent(/datum/component/simple_rotation, ROTATION_NEEDS_ROOM) +/obj/structure/railing/examine(mob/user) + . = ..() + if(anchored == TRUE) + . += span_notice("The railing is bolted to the floor.") + else + . += span_notice("The railing is unbolted from the floor and can be deconstructed with wirecutters.") + /obj/structure/railing/attackby(obj/item/I, mob/living/user, params) ..() add_fingerprint(user)