diff --git a/code/game/jobs/job/captain.dm b/code/game/jobs/job/captain.dm index 90a62da6663..c0695ec83a4 100644 --- a/code/game/jobs/job/captain.dm +++ b/code/game/jobs/job/captain.dm @@ -24,7 +24,7 @@ U.hastie = new /obj/item/clothing/tie/medal/gold/captain(U) H.equip_to_slot_or_del(U, slot_w_uniform) H.equip_to_slot_or_del(new /obj/item/device/pda/captain(H), slot_belt) - H.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest(H), slot_wear_suit) + H.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest/capcarapace(H), slot_wear_suit) H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes) H.equip_to_slot_or_del(new /obj/item/clothing/head/caphat(H), slot_head) H.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(H), slot_glasses) diff --git a/code/game/objects/structures/crates_lockers/closets/secure/security.dm b/code/game/objects/structures/crates_lockers/closets/secure/security.dm index 21b99f63c94..e44d7ce02ff 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/security.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/security.dm @@ -18,7 +18,7 @@ new /obj/item/clothing/suit/captunic(src) new /obj/item/clothing/head/helmet/cap(src) new /obj/item/clothing/under/rank/captain(src) - new /obj/item/clothing/suit/armor/vest(src) + new /obj/item/clothing/suit/armor/vest/capcarapace(src) new /obj/item/weapon/cartridge/captain(src) new /obj/item/clothing/head/helmet/swat(src) new /obj/item/clothing/shoes/brown(src) diff --git a/code/modules/clothing/suits/armor.dm b/code/modules/clothing/suits/armor.dm index 3eb176e1ea7..b0587a35895 100644 --- a/code/modules/clothing/suits/armor.dm +++ b/code/modules/clothing/suits/armor.dm @@ -29,6 +29,14 @@ cold_protection = CHEST|GROIN|ARMS|HANDS heat_protection = CHEST|GROIN|ARMS|HANDS +/obj/item/clothing/suit/armor/vest/capcarapace + name = "captain's carapace" + desc = "A half-shell design ceramic carapace vest, for the low alert Captain on the go. Has a little mozzarella stuck to the front." + icon_state = "capcarapace" + item_state = "armor" + armor = list(melee = 50, bullet = 30, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0) + + /obj/item/clothing/suit/armor/riot name = "riot suit" desc = "A suit of armor with heavy padding to protect against melee attacks. Looks like it might impair movement." @@ -90,6 +98,8 @@ name = "armor" desc = "An armored vest with a detective's badge on it." icon_state = "detective-armor" + allowed = list(/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/lighter,/obj/item/device/detective_scanner,/obj/item/device/taperecorder) + //Reactive armor diff --git a/code/modules/clothing/suits/jobs.dm b/code/modules/clothing/suits/jobs.dm index d53c552d97d..b7da1cfdb5d 100644 --- a/code/modules/clothing/suits/jobs.dm +++ b/code/modules/clothing/suits/jobs.dm @@ -73,7 +73,7 @@ item_state = "det_suit" blood_overlay_type = "coat" body_parts_covered = CHEST|GROIN|LEGS|ARMS - allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/lighter,/obj/item/device/detective_scanner,/obj/item/device/taperecorder) + allowed = list(/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/lighter,/obj/item/device/detective_scanner,/obj/item/device/taperecorder) armor = list(melee = 50, bullet = 10, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0) cold_protection = CHEST|GROIN|LEGS|ARMS heat_protection = CHEST|GROIN|LEGS|ARMS @@ -85,6 +85,7 @@ icon_state = "hazard" item_state = "hazard" blood_overlay_type = "armor" + allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/device/t_scanner,) //Lawyer /obj/item/clothing/suit/lawyer/bluejacket diff --git a/icons/mob/suit.dmi b/icons/mob/suit.dmi index b3de36cd6c2..7a8147c41c9 100644 Binary files a/icons/mob/suit.dmi and b/icons/mob/suit.dmi differ diff --git a/icons/obj/clothing/suits.dmi b/icons/obj/clothing/suits.dmi index b2393e5c7ca..5ec420a7ddc 100644 Binary files a/icons/obj/clothing/suits.dmi and b/icons/obj/clothing/suits.dmi differ diff --git a/tgstation.dme b/tgstation.dme index 92b0ca8ac02..88e29aabfc3 100644 --- a/tgstation.dme +++ b/tgstation.dme @@ -6,6 +6,43 @@ // BEGIN_FILE_DIR #define FILE_DIR . +#define FILE_DIR "html" +#define FILE_DIR "icons" +#define FILE_DIR "icons/effects" +#define FILE_DIR "icons/mecha" +#define FILE_DIR "icons/misc" +#define FILE_DIR "icons/mob" +#define FILE_DIR "icons/obj" +#define FILE_DIR "icons/obj/assemblies" +#define FILE_DIR "icons/obj/atmospherics" +#define FILE_DIR "icons/obj/clothing" +#define FILE_DIR "icons/obj/doors" +#define FILE_DIR "icons/obj/flora" +#define FILE_DIR "icons/obj/machines" +#define FILE_DIR "icons/obj/pipes" +#define FILE_DIR "icons/obj/power_cond" +#define FILE_DIR "icons/pda_icons" +#define FILE_DIR "icons/spideros_icons" +#define FILE_DIR "icons/Testing" +#define FILE_DIR "icons/turf" +#define FILE_DIR "icons/vending_icons" +#define FILE_DIR "maps" +#define FILE_DIR "sound" +#define FILE_DIR "sound/AI" +#define FILE_DIR "sound/ambience" +#define FILE_DIR "sound/effects" +#define FILE_DIR "sound/hallucinations" +#define FILE_DIR "sound/items" +#define FILE_DIR "sound/machines" +#define FILE_DIR "sound/mecha" +#define FILE_DIR "sound/misc" +#define FILE_DIR "sound/piano" +#define FILE_DIR "sound/violin" +#define FILE_DIR "sound/voice" +#define FILE_DIR "sound/weapons" +#define FILE_DIR "tools" +#define FILE_DIR "tools/AddToChangelog" +#define FILE_DIR "tools/AddToChangelog/AddToChangelog" // END_FILE_DIR // BEGIN_PREFERENCES @@ -494,7 +531,6 @@ #include "code\game\objects\items\weapons\tools.dm" #include "code\game\objects\items\weapons\twohanded.dm" #include "code\game\objects\items\weapons\weaponry.dm" -#include "code\game\objects\items\weapons\wires.dm" #include "code\game\objects\items\weapons\grenades\chem_grenade.dm" #include "code\game\objects\items\weapons\grenades\emgrenade.dm" #include "code\game\objects\items\weapons\grenades\flashbang.dm"