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Now they actually dismember
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@@ -197,6 +197,7 @@
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throw_speed = 3
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throw_range = 5
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w_class = 2
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var/w_class_on = 4
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force_unwielded = 3
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force_wielded = 34
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wieldsound = 'sound/weapons/saberon.ogg'
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@@ -207,7 +208,6 @@
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item_color = "green"
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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block_chance = 75
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sharpness = IS_SHARP
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var/hacked = 0
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/obj/item/weapon/twohanded/dualsaber/New()
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@@ -257,6 +257,8 @@
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return 1
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/obj/item/weapon/twohanded/dualsaber/wield(mob/living/carbon/M) //Specific wield () hulk checks due to reflection chance for balance issues and switches hitsounds.
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sharpness = IS_SHARP
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w_class = w_class_on
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if(M.has_dna())
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if(M.dna.check_mutation(HULK))
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M << "<span class='warning'>You lack the grace to wield this!</span>"
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@@ -265,6 +267,8 @@
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hitsound = 'sound/weapons/blade1.ogg'
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/obj/item/weapon/twohanded/dualsaber/unwield() //Specific unwield () to switch hitsounds.
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sharpness = initial(sharpness)
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w_class = initial(w_class)
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..()
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hitsound = "swing_hit"
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