[MIRROR] Fixes Modular Map Loading Runtimes [MDB IGNORE] (#10822)

* Fixes Modular Map Loading Runtimes (#64212)

## About The Pull Request

Moves the modmap root object's load_map() call to New(). This changes something about where it falls in init order that stops it from causing a flood of lighting runtimes. Don't ask my why, it just does.

## Why It's Good For The Game

Fixes #64192

* Fixes Modular Map Loading Runtimes

Co-authored-by: Thunder12345 <Thunder12345@users.noreply.github.com>
This commit is contained in:
SkyratBot
2022-01-20 03:52:23 +01:00
committed by GitHub
parent d779673faf
commit 8f047b2bf5
2 changed files with 4 additions and 0 deletions
@@ -11,6 +11,8 @@
/// Key used to look up the appropriate map paths in the associated .toml file
var/key = null
INITIALIZE_IMMEDIATE(/obj/modular_map_root)
/obj/modular_map_root/Initialize(mapload)
. = ..()
INVOKE_ASYNC(src, .proc/load_map)