diff --git a/code/modules/mob/living/simple_animal/hostile/statue.dm b/code/modules/mob/living/simple_animal/hostile/statue.dm
index 0ce98701788..f38ee857059 100644
--- a/code/modules/mob/living/simple_animal/hostile/statue.dm
+++ b/code/modules/mob/living/simple_animal/hostile/statue.dm
@@ -213,7 +213,7 @@
name = "Toggle Nightvision \[ON]"
else
target.see_invisible = SEE_INVISIBLE_LIVING
- name = "Toggle Nightvision \[OFF]"*/
+ name = "Toggle Nightvision \[OFF]"
/mob/living/simple_animal/hostile/statue/sentience_act()
faction -= "neutral"
diff --git a/code/modules/surgery/eye_surgery.dm b/code/modules/surgery/eye_surgery.dm
index c9f29265770..107dfd692c3 100644
--- a/code/modules/surgery/eye_surgery.dm
+++ b/code/modules/surgery/eye_surgery.dm
@@ -15,7 +15,7 @@
var/obj/item/organ/eyes/E = target.getorganslot("eye_sight")
if(!E)
user << "It's hard to do surgery on someones eyes when they don't have any."
- return 0
+ return FALSE
/datum/surgery_step/fix_eyes/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] begins to fix [target]'s eyes.", "You begin to fix [target]'s eyes...")
@@ -27,7 +27,7 @@
target.cure_nearsighted()
target.blur_eyes(35) //this will fix itself slowly.
target.set_eye_damage(0)
- return 1
+ return TRUE
/datum/surgery_step/fix_eyes/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(target.getorgan(/obj/item/organ/brain))
@@ -35,4 +35,4 @@
target.adjustBrainLoss(100)
else
user.visible_message("[user] accidentally stabs [target] right in the brain! Or would have, if [target] had a brain.", "You accidentally stab [target] right in the brain! Or would have, if [target] had a brain.")
- return 0
\ No newline at end of file
+ return FALSE
\ No newline at end of file