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Moves sinks' layer to above the object layer (#68964)
This PR moves sinks to layer 3.2 as opposed to 3, the object layer. Sinks are coded in with a pixel displacement and kitchen sinks are large enough for the collision check to fail if the sink is against a solid structure on an above layer, such as a window or an airlock. Another big issue is that it looks bad This is at the cost of 3 pixels appearing on top of a window if placed facing south against one, so this isn't a complete fix to the aesthetic of it, the primary focus of the PR is to make the sink interactable, and even then I believe it's a better trade-off:
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@@ -256,6 +256,7 @@ MAPPING_DIRECTIONAL_HELPERS(/obj/structure/urinal, 32)
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icon_state = "sink"
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desc = "A sink used for washing one's hands and face. Passively reclaims water over time."
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anchored = TRUE
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layer = ABOVE_OBJ_LAYER
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pixel_z = 1
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///Something's being washed at the moment
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var/busy = FALSE
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