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https://github.com/Bubberstation/Bubberstation.git
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BLOB BUFFS
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@@ -93,8 +93,8 @@
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/obj/screen/blob/ReadaptStrain
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icon_state = "ui_chemswap"
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name = "Readapt Chemical (40)"
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desc = "Randomly rerolls your chemical for 40 resources."
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name = "Readapt Strain (40)"
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desc = "Allows you to choose a new strain from 4 random choices for 40 resources."
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/obj/screen/blob/ReadaptStrain/MouseEntered(location,control,params)
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if(hud && hud.mymob && isovermind(hud.mymob))
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@@ -22,6 +22,19 @@ GLOBAL_LIST_INIT(valid_blobstrains, subtypesof(/datum/blobstrain) - list(/datum/
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stack_trace("blobstrain created without overmind")
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overmind = new_overmind
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/datum/blobstrain/proc/on_gain()
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overmind.color = complementary_color
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for(var/BL in GLOB.blobs)
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var/obj/structure/blob/B = BL
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B.update_icon()
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for(var/BLO in overmind.blob_mobs)
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var/mob/living/simple_animal/hostile/blob/BM = BLO
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BM.update_icons() //If it's getting a new strain, tell it what it does!
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to_chat(BM, "Your overmind's blob strain is now: <b><font color=\"[color]\">[name]</b></font>!")
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to_chat(BM, "The <b><font color=\"[color]\">[name]</b></font> strain [shortdesc ? "[shortdesc]" : "[description]"]")
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/datum/blobstrain/proc/on_lose()
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/datum/blobstrain/proc/on_sporedeath(mob/living/spore)
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/datum/blobstrain/proc/send_message(mob/living/M)
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@@ -50,7 +50,7 @@ GLOBAL_LIST_EMPTY(blob_nodes)
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real_name = new_name
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last_attack = world.time
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var/datum/blobstrain/BS = pick(GLOB.valid_blobstrains)
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blobstrain = new BS(src)
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set_strain(BS)
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color = blobstrain.complementary_color
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if(blob_core)
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blob_core.update_icon()
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@@ -70,6 +70,22 @@ GLOBAL_LIST_EMPTY(blob_nodes)
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CRASH("No blobspawnpoints and blob spawned in nullspace.")
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forceMove(T)
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/mob/camera/blob/proc/set_strain(datum/blobstrain/new_strain)
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if (ispath(new_strain))
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var/hadstrain = FALSE
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if (istype(blobstrain))
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blobstrain.on_lose()
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qdel(blobstrain)
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hadstrain = TRUE
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blobstrain = new new_strain(src)
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blobstrain.on_gain()
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if (hadstrain)
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to_chat(src, "Your strain is now: <b><font color=\"[blobstrain.color]\">[blobstrain.name]</b></font>!")
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to_chat(src, "The <b><font color=\"[blobstrain.color]\">[blobstrain.name]</b></font> strain [blobstrain.description]")
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if(blobstrain.effectdesc)
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to_chat(src, "The <b><font color=\"[blobstrain.color]\">[blobstrain.name]</b></font> strain [blobstrain.effectdesc]")
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/mob/camera/blob/proc/is_valid_turf(turf/T)
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var/area/A = get_area(T)
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if((A && !A.blob_allowed) || !T || !is_station_level(T.z) || isspaceturf(T))
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@@ -341,27 +341,22 @@
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set name = "Reactive Strain Adaptation (40)"
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set desc = "Replaces your strain with a random, different one."
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if(free_strain_rerolls || can_buy(40))
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set_strain()
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reroll_strain()
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if(free_strain_rerolls)
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free_strain_rerolls--
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last_reroll_time = world.time
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/mob/camera/blob/proc/set_strain()
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var/datum/blobstrain/bs = pick((GLOB.valid_blobstrains - blobstrain.type))
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blobstrain = new bs(src)
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color = blobstrain.complementary_color
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for(var/BL in GLOB.blobs)
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var/obj/structure/blob/B = BL
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B.update_icon()
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for(var/BLO in blob_mobs)
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var/mob/living/simple_animal/hostile/blob/BM = BLO
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BM.update_icons() //If it's getting a new strain, tell it what it does!
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to_chat(BM, "Your overmind's blob strain is now: <b><font color=\"[blobstrain.color]\">[blobstrain.name]</b></font>!")
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to_chat(BM, "The <b><font color=\"[blobstrain.color]\">[blobstrain.name]</b></font> strain [blobstrain.shortdesc ? "[blobstrain.shortdesc]" : "[blobstrain.description]"]")
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to_chat(src, "Your strain is now: <b><font color=\"[blobstrain.color]\">[blobstrain.name]</b></font>!")
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to_chat(src, "The <b><font color=\"[blobstrain.color]\">[blobstrain.name]</b></font> strain [blobstrain.description]")
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if(blobstrain.effectdesc)
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to_chat(src, "The <b><font color=\"[blobstrain.color]\">[blobstrain.name]</b></font> strain [blobstrain.effectdesc]")
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/mob/camera/blob/proc/reroll_strain()
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var/list/choices = list()
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while (length(choices) < 4)
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var/datum/blobstrain/bs = pick((GLOB.valid_blobstrains))
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choices[initial(bs.name)] = bs
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var/choice = input(usr, "Please choose a new strain","Strain") as anything in choices
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if (choice && choices[choice] && !QDELETED(src))
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var/datum/blobstrain/bs = choices[choice]
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set_strain(bs)
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/mob/camera/blob/verb/blob_help()
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set category = "Blob"
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