* [no gbp] removes all duplicate armor datums (#72354)

closes #72348
Title

My bad

Heres the script I used this time if you want to
```cs
var baseDir = Environment.CurrentDirectory;

var allFiles = Directory.EnumerateFiles($@"{baseDir}\code", "*.dm", SearchOption.AllDirectories).ToList();
var known = new Dictionary<string, List<KeyValuePair<string, int>>>();

foreach (var file in allFiles)
{
	var fileLines = File.ReadAllLines(file);
	for (var i = 0; i < fileLines.Length; i++)
	{
		var line = fileLines[i];
		if (line.StartsWith("/datum/armor/"))
		{
			var armorName = line.Replace("/datum/armor/", "").Trim();
			if (!known.ContainsKey(armorName))
				known[armorName] = new List<KeyValuePair<string, int>>();
			var knownList = known[armorName];
			knownList.Add(new KeyValuePair<string, int>(file, i));
		}
	}
}

Console.WriteLine($"There are {known.Sum(d => d.Value.Count)} duplicate armor datums.");

var duplicates = new Dictionary<string, List<int>>();
foreach (var (_, entries) in known)
{
	var actuals = entries.Skip(1).ToList();
	foreach (var actual in actuals)
	{
		if (!duplicates.ContainsKey(actual.Key))
			duplicates[actual.Key] = new List<int>();
		duplicates[actual.Key].Add(actual.Value);
	}
}

Console.WriteLine($"There are {duplicates.Count} files to update.");

foreach (var (file, idxes) in duplicates)
{
	var fileContents = File.ReadAllLines(file).ToList();
	foreach (var idx in idxes.OrderByDescending(i => i))
	{
		string line;
		do
		{
			line = fileContents[idx];
			fileContents.RemoveAt(idx);
		}
		while (!String.IsNullOrWhiteSpace(line));
	}
	File.WriteAllLines(file, fileContents);
}
```

* modular

Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com>
This commit is contained in:
Zonespace
2023-01-13 15:05:12 -08:00
committed by GitHub
parent f7afa27ceb
commit 8fabd54ad6
117 changed files with 8 additions and 3129 deletions

View File

@@ -55,14 +55,6 @@
name = "secure hydroponics crate"
icon_state = "hydrosecurecrate"
/datum/armor/crate_secure
melee = 30
bullet = 50
laser = 50
energy = 100
fire = 80
acid = 80
/obj/structure/closet/crate/secure/freezer //for consistency with other "freezer" closets/crates
desc = "An insulated crate with a lock on it, used to secure perishables."
name = "secure kitchen crate"
@@ -74,14 +66,6 @@
req_access = list(ACCESS_KITCHEN)
tamperproof = 10
/datum/armor/crate_secure
melee = 30
bullet = 50
laser = 50
energy = 100
fire = 80
acid = 80
/obj/structure/closet/crate/secure/freezer/pizza/PopulateContents()
. = ..()
new /obj/effect/spawner/random/food_or_drink/pizzaparty(src)
@@ -109,14 +93,6 @@
///Is the crate being bought by a person, or a budget card?
var/department_purchase = FALSE
/datum/armor/crate_secure
melee = 30
bullet = 50
laser = 50
energy = 100
fire = 80
acid = 80
/obj/structure/closet/crate/secure/owned/examine(mob/user)
. = ..()
. += span_notice("It's locked with a privacy lock, and can only be unlocked by the buyer's ID.")