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Proteans can temporarily transform their wearers to look like them. (#5691)
## About The Pull Request See title and proof of testing. ## Why It's Good For The Game Listen, I've been racking my brain on how to do this since I first coded this species. I finally figured out a way. Besides, I think the component itself will prove useful for any future stuff. This adds more protean content that I feel people will enjoy. ## Proof Of Testing <img width="381" height="387" alt="dreamseeker_UezPpr0cxQ" src="https://github.com/user-attachments/assets/cd876c0b-0cde-4f30-878f-2da4ae0332e0" /> Also I won't lie, hardlight stuff for the suits is kind of a task on itself on needing to piece together. That's one icon event that can't just be solved by sane conventional methods. ## Changelog 🆑 add: Proteans can temporarily transform their wearers to look more like them. /🆑
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@@ -481,8 +481,14 @@
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update_wound_overlays()
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var/limb_count_update = 0
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var/list/new_limbs = list()
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for(var/body_zone, limb_untyped in get_bodyparts_by_zones())
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var/datum/component/transformation/transform = GetComponent(/datum/component/transformation) // BUBBER EDIT START - Transformation component override.
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if(transform)
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transform.on_transform_limb_icon(src)
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for(var/body_zone, limb_untyped in transform ? transform.dummy.get_bodyparts_by_zones() : get_bodyparts_by_zones()) // BUBBER EDIT END | ORG: for(var/body_zone, limb_untyped in get_bodyparts_by_zones())
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var/obj/item/bodypart/limb = limb_untyped
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var/obj/item/bodypart/stump_limb_check = get_bodypart(body_zone, TRUE) // BUBBER EDIT START
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if(transform && (isnull(stump_limb_check) || IS_STUMP(stump_limb_check)))
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limb = stump_limb_check // BUBBER EDIT END
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if(isnull(limb) || IS_STUMP(limb))
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if(icon_render_keys[body_zone])
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icon_render_keys -= body_zone
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