Modsuit actions no longer go on cooldown when selected (#87396)

## About The Pull Request

Modsuit actions no longer go on cooldown when selected, only when
actually used. So you can select an action and use it
## Why It's Good For The Game

I don't even know why this was a thing it just makes modsuits more
uncomfortable and unpleasant to use. I see no reason for it to exist so
i'm removing it. @Fikou
## Changelog
🆑
qol: Modsuit actions no longer go on cooldown when selected
balance: microwave beam module is on a 4s cooldown not 10s
/🆑
This commit is contained in:
carlarctg
2024-10-31 20:10:07 +01:00
committed by GitHub
parent fd6710b692
commit 90331b02f6
2 changed files with 1 additions and 2 deletions
-1
View File
@@ -173,7 +173,6 @@
balloon_alert(mod.wearer, "[src] activated, [used_button]-click to use")
active = TRUE
mod.wearer.update_clothing(mod.slot_flags)
start_cooldown()
SEND_SIGNAL(src, COMSIG_MODULE_ACTIVATED)
on_activation()
return TRUE
+1 -1
View File
@@ -36,7 +36,7 @@
complexity = 1
use_energy_cost = DEFAULT_CHARGE_DRAIN * 5
incompatible_modules = list(/obj/item/mod/module/microwave_beam, /obj/item/mod/module/organizer)
cooldown_time = 10 SECONDS
cooldown_time = 4 SECONDS
required_slots = list(ITEM_SLOT_GLOVES)
/obj/item/mod/module/microwave_beam/on_select_use(atom/target)