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Modsuit actions no longer go on cooldown when selected (#87396)
## About The Pull Request Modsuit actions no longer go on cooldown when selected, only when actually used. So you can select an action and use it ## Why It's Good For The Game I don't even know why this was a thing it just makes modsuits more uncomfortable and unpleasant to use. I see no reason for it to exist so i'm removing it. @Fikou ## Changelog 🆑 qol: Modsuit actions no longer go on cooldown when selected balance: microwave beam module is on a 4s cooldown not 10s /🆑
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@@ -173,7 +173,6 @@
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balloon_alert(mod.wearer, "[src] activated, [used_button]-click to use")
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active = TRUE
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mod.wearer.update_clothing(mod.slot_flags)
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start_cooldown()
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SEND_SIGNAL(src, COMSIG_MODULE_ACTIVATED)
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on_activation()
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return TRUE
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@@ -36,7 +36,7 @@
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complexity = 1
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use_energy_cost = DEFAULT_CHARGE_DRAIN * 5
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incompatible_modules = list(/obj/item/mod/module/microwave_beam, /obj/item/mod/module/organizer)
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cooldown_time = 10 SECONDS
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cooldown_time = 4 SECONDS
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required_slots = list(ITEM_SLOT_GLOVES)
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/obj/item/mod/module/microwave_beam/on_select_use(atom/target)
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