From 9033eeff2b88390de5e00b65ff8b6a28d5b666ed Mon Sep 17 00:00:00 2001 From: QuiteLiterallyAnything <154708292+QuiteLiterallyAnything@users.noreply.github.com> Date: Mon, 22 Jun 2026 16:22:55 -0500 Subject: [PATCH] Sets `pressure_affected` to FALSE on Void heretic ascension ambience (#96599) ## About The Pull Request This PR is a ~one line adjustment to a boolean variable (`pressure_affected`)~ three line adjustment to three booleans (`pressure_affected`, `reserve_random_channel`, and `use_sound_tokens`) on the soundloop used for thematic waltz music by ascended Void heretics. I presume this soundloop should not be affected by atmospheric pressure. According to Git blame, this particular soundloop has remained relatively unchanged since its introduction in PR #54252 by @Djiq. ## Why It's Good For The Game This seems like an oversight given that an ascended Void heretic will tend to depressurize any area they linger in. The loop is also mostly unheard on account of its length. Sound tokens may fix that. ## Changelog :cl: fix: The music emitted by ascended Void heretics is no longer affected by pressure (or more likely the lack thereof). /:cl: --- code/datums/looping_sounds/weather.dm | 3 +++ 1 file changed, 3 insertions(+) diff --git a/code/datums/looping_sounds/weather.dm b/code/datums/looping_sounds/weather.dm index 818675e763b..1dd3df668b3 100644 --- a/code/datums/looping_sounds/weather.dm +++ b/code/datums/looping_sounds/weather.dm @@ -51,6 +51,9 @@ mid_length = 166.9 SECONDS // exact length of the music in ticks volume = 100 extra_range = 30 + pressure_affected = FALSE + reserve_random_channel = TRUE + use_sound_tokens = TRUE /datum/looping_sound/snowstorm mid_sounds = list(