diff --git a/code/game/objects/items/weapons/twohanded.dm b/code/game/objects/items/weapons/twohanded.dm index dae1b628f50..8dfd2e32291 100644 --- a/code/game/objects/items/weapons/twohanded.dm +++ b/code/game/objects/items/weapons/twohanded.dm @@ -237,7 +237,7 @@ obj/item/weapon/twohanded/ /obj/item/weapon/twohanded/dualsaber/wield(mob/living/carbon/M) //Specific wield () hulk checks due to reflect_chance var for balance issues and switches hitsounds. if(istype(M)) if(M.dna.check_mutation(HULK)) - M << "You lack the grace to wield this to its full extent." + M << "You lack the grace to wield this." return ..() hitsound = 'sound/weapons/blade1.ogg' diff --git a/code/game/turfs/turf.dm b/code/game/turfs/turf.dm index 823de6060c9..419abd2eb14 100644 --- a/code/game/turfs/turf.dm +++ b/code/game/turfs/turf.dm @@ -305,7 +305,7 @@ var/mob/living/carbon/M = slipper if (M.m_intent=="walk" && (lube&NO_SLIP_WHEN_WALKING)) return 0 - if(!M.lying) // we slip those who are standing and can fall. + if(!M.lying && (M.status_flags & CANWEAKEN)) // we slip those who are standing and can fall. var/olddir = M.dir M.Stun(s_amount) M.Weaken(w_amount)