diff --git a/code/game/objects/items/weapons/twohanded.dm b/code/game/objects/items/weapons/twohanded.dm
index dae1b628f50..8dfd2e32291 100644
--- a/code/game/objects/items/weapons/twohanded.dm
+++ b/code/game/objects/items/weapons/twohanded.dm
@@ -237,7 +237,7 @@ obj/item/weapon/twohanded/
/obj/item/weapon/twohanded/dualsaber/wield(mob/living/carbon/M) //Specific wield () hulk checks due to reflect_chance var for balance issues and switches hitsounds.
if(istype(M))
if(M.dna.check_mutation(HULK))
- M << "You lack the grace to wield this to its full extent."
+ M << "You lack the grace to wield this."
return
..()
hitsound = 'sound/weapons/blade1.ogg'
diff --git a/code/game/turfs/turf.dm b/code/game/turfs/turf.dm
index 823de6060c9..419abd2eb14 100644
--- a/code/game/turfs/turf.dm
+++ b/code/game/turfs/turf.dm
@@ -305,7 +305,7 @@
var/mob/living/carbon/M = slipper
if (M.m_intent=="walk" && (lube&NO_SLIP_WHEN_WALKING))
return 0
- if(!M.lying) // we slip those who are standing and can fall.
+ if(!M.lying && (M.status_flags & CANWEAKEN)) // we slip those who are standing and can fall.
var/olddir = M.dir
M.Stun(s_amount)
M.Weaken(w_amount)