Save 0.4s by shaving off a lot of smaller init costs (#71007)

Starts shaving off a lot of less than 0.1s performance killers by, in
nearly every case, just writing better code.

Numbers are amount saved.

- /obj/machinery/bluespace_vendor/LateInitialize -> 29.4ms
Changes a loop over all machines to a specialized list.

- /obj/structure/table/glass/Initialize -> 42.53ms
Stops every table from initializing glass shards and table frames before
any destruction.

- /obj/structure/chair/Initialize -> 24.64ms
Removes an unnecessary addtimer that existed for chairs that weren't
anchored in emergency shuttles. Didn't do anything.

- /datum/orderable_item/New -> 44.3ms 
Instead of initializing every item to get its desc, just uses initial.
Added a unit test to make sure none are dynamic.

- /obj/machinery/computer/slot_machine/Initialize -> 26.19ms
Currently goes through every coin subtype, creates it, calls a proc,
then qdels it. Changes that to only run once. Could be optimized further
by making the coin info on a datum to avoid creating the object, but it
currently sits at 7.82ms, far below worth caring about for now.

- /obj/machinery/door_buttons/airlock_controller/findObjsByTag -> 3.51ms
Loops over just doors instead of typechecking airlock in machines.

- /obj/structure/closet/Initialize -> 60.57ms
Moves the code for taking everything on the tile from a next-tick timer
to LateInitialize.

- /obj/machinery/rnd/experimentor/Initialize -> 36.92ms
Changes a list that is generated by going through every item in the game
and getting information from a large amount of them to only run when
needed.

- /obj/structure/tank_dispenser/Initialize -> 20.81ms
No longer initializes every tank in it right away, only when needed.

- /obj/machinery/telecomms/LateInitialize -> 16.63ms
Removes `urange` to instead just loop over telecomms machines and check
distance. There's not that many of them.

- /mob/living/simple_animal/hostile/carp/cayenne/Initialize -> 3.17ms
Defers a GAGS overlay creation until its needed. BTW GAGS is
*horrendous* on init costs, and is the root cause for a lot of pretty
terrible performance. I investigated precompiling but the gains weren't
crazy, but likely could be the more stuff is GAGS'd.

- /turf/open/floor/engine/cult/Initialize -> 14.64ms
Temporary visual effect that is created is no longer done on mapload,
since nobody will see it.

- /datum/techweb/specialized/autounlocking/proc/autounlock -> 5.55ms
Changes some loops to shorter checks. This whole proc is pretty bad and
it's still 14.21ms for 17 calls.

- /matrix/New -> 13.41ms
- /matrix/proc/Translate -> 42.06ms
~~Changed the mineral matrice to only generate once, then take it from a
static.~~ An extra ~0.05s taken off by avoiding setting icon and
transform every Initialize.
This commit is contained in:
Mothblocks
2022-11-05 02:15:40 -07:00
committed by GitHub
parent e44a30100c
commit 910b97cd37
22 changed files with 200 additions and 166 deletions
@@ -24,8 +24,6 @@
/obj/structure/chair/Initialize(mapload)
. = ..()
if(!anchored) //why would you put these on the shuttle?
addtimer(CALLBACK(src, .proc/RemoveFromLatejoin), 0)
if(prob(0.2))
name = "tactical [name]"
MakeRotate()
@@ -35,11 +33,8 @@
AddComponent(/datum/component/simple_rotation, ROTATION_IGNORE_ANCHORED|ROTATION_GHOSTS_ALLOWED)
/obj/structure/chair/Destroy()
RemoveFromLatejoin()
return ..()
/obj/structure/chair/proc/RemoveFromLatejoin()
SSjob.latejoin_trackers -= src //These may be here due to the arrivals shuttle
return ..()
/obj/structure/chair/deconstruct(disassembled)
// If we have materials, and don't have the NOCONSTRUCT flag
@@ -71,9 +71,12 @@
var/contents_initialized = FALSE
/obj/structure/closet/Initialize(mapload)
if(mapload && !opened) // if closed, any item at the crate's loc is put in the contents
addtimer(CALLBACK(src, .proc/take_contents, TRUE), 0)
. = ..()
// if closed, any item at the crate's loc is put in the contents
if (mapload && !opened)
. = INITIALIZE_HINT_LATELOAD
update_appearance()
populate_contents_immediate()
var/static/list/loc_connections = list(
@@ -82,6 +85,11 @@
)
AddElement(/datum/element/connect_loc, loc_connections)
/obj/structure/closet/LateInitialize()
. = ..()
take_contents()
//USE THIS TO FILL IT, NOT INITIALIZE OR NEW
/obj/structure/closet/proc/PopulateContents()
SEND_SIGNAL(src, COMSIG_CLOSET_POPULATE_CONTENTS)
+16 -26
View File
@@ -24,6 +24,7 @@
layer = TABLE_LAYER
var/frame = /obj/structure/table_frame
var/framestack = /obj/item/stack/rods
var/glass_shard_type = /obj/item/shard
var/buildstack = /obj/item/stack/sheet/iron
var/busy = FALSE
var/buildstackamount = 1
@@ -391,24 +392,14 @@
max_integrity = 70
resistance_flags = ACID_PROOF
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, FIRE = 80, ACID = 100)
var/list/debris = list()
/obj/structure/table/glass/Initialize(mapload)
. = ..()
debris += new frame
if(buildstack == /obj/item/stack/sheet/plasmaglass)
debris += new /obj/item/shard/plasma
else
debris += new /obj/item/shard
var/static/list/loc_connections = list(
COMSIG_ATOM_ENTERED = .proc/on_entered,
)
AddElement(/datum/element/connect_loc, loc_connections)
/obj/structure/table/glass/Destroy()
QDEL_LIST(debris)
. = ..()
/obj/structure/table/glass/proc/on_entered(datum/source, atom/movable/AM)
SIGNAL_HANDLER
if(flags_1 & NODECONSTRUCT_1)
@@ -429,18 +420,18 @@
if(M.has_gravity() && M.mob_size > MOB_SIZE_SMALL && !(M.movement_type & FLYING))
table_shatter(M)
/obj/structure/table/glass/proc/table_shatter(mob/living/L)
/obj/structure/table/glass/proc/table_shatter(mob/living/victim)
visible_message(span_warning("[src] breaks!"),
span_danger("You hear breaking glass."))
var/turf/T = get_turf(src)
playsound(T, SFX_SHATTER, 50, TRUE)
for(var/I in debris)
var/atom/movable/AM = I
AM.forceMove(T)
debris -= AM
if(istype(AM, /obj/item/shard))
AM.throw_impact(L)
L.Paralyze(100)
playsound(loc, SFX_SHATTER, 50, TRUE)
new frame(loc)
var/obj/item/shard/shard = new glass_shard_type(loc)
shard.throw_impact(victim)
victim.Paralyze(100)
qdel(src)
/obj/structure/table/glass/deconstruct(disassembled = TRUE, wrench_disassembly = 0)
@@ -451,16 +442,14 @@
else
var/turf/T = get_turf(src)
playsound(T, SFX_SHATTER, 50, TRUE)
for(var/X in debris)
var/atom/movable/AM = X
AM.forceMove(T)
debris -= AM
new frame(loc)
new glass_shard_type(loc)
qdel(src)
/obj/structure/table/glass/narsie_act()
color = NARSIE_WINDOW_COLOUR
for(var/obj/item/shard/S in debris)
S.color = NARSIE_WINDOW_COLOUR
/obj/structure/table/glass/plasmaglass
name = "plasma glass table"
@@ -470,6 +459,7 @@
base_icon_state = "plasmaglass_table"
custom_materials = list(/datum/material/alloy/plasmaglass = 2000)
buildstack = /obj/item/stack/sheet/plasmaglass
glass_shard_type = /obj/item/shard/plasma
max_integrity = 100
/*
+18 -14
View File
@@ -19,10 +19,6 @@
/obj/structure/tank_dispenser/Initialize(mapload)
. = ..()
for(var/i in 1 to oxygentanks)
new /obj/item/tank/internals/oxygen(src)
for(var/i in 1 to plasmatanks)
new /obj/item/tank/internals/plasma(src)
update_appearance()
/obj/structure/tank_dispenser/update_overlays()
@@ -91,18 +87,20 @@
return
switch(action)
if("plasma")
var/obj/item/tank/internals/plasma/tank = locate() in src
if(tank && Adjacent(usr))
usr.put_in_hands(tank)
plasmatanks--
. = TRUE
if (plasmatanks == 0)
return TRUE
dispense(/obj/item/tank/internals/plasma, usr)
plasmatanks--
if("oxygen")
var/obj/item/tank/internals/oxygen/tank = locate() in src
if(tank && Adjacent(usr))
usr.put_in_hands(tank)
oxygentanks--
. = TRUE
if (oxygentanks == 0)
return TRUE
dispense(/obj/item/tank/internals/oxygen, usr)
oxygentanks--
update_appearance()
return TRUE
/obj/structure/tank_dispenser/deconstruct(disassembled = TRUE)
@@ -113,4 +111,10 @@
new /obj/item/stack/sheet/iron (loc, 2)
qdel(src)
/obj/structure/tank_dispenser/proc/dispense(tank_type, mob/receiver)
var/existing_tank = locate(tank_type) in src
if (isnull(existing_tank))
existing_tank = new tank_type
receiver.put_in_hands(existing_tank)
#undef TANK_DISPENSER_CAPACITY