The supermatter crystal is now the parent object of the supermatter shard, rather than the other way around (#37025)

*every mention of /obj/item/machinery/power/supermatter_shard in the code should have been replaced with /obj/item/machinery/power/supermatter_crystal and it's variants.
*supermatter shard has been moved to /obj/item/machinery/power/supermatter_crystal/shard
*variable changes like gasefficiency and explosion_power has been switcharood in order to keep it in line with the game as of now
This commit is contained in:
iksyp
2018-04-11 22:18:49 +12:00
committed by oranges
parent 09e72de5b9
commit 910eb893b9
13 changed files with 72 additions and 72 deletions
+1 -1
View File
@@ -92,7 +92,7 @@
/datum/export/large/supermatter
cost = 9000
unit_name = "supermatter shard"
export_types = list(/obj/machinery/power/supermatter_shard)
export_types = list(/obj/machinery/power/supermatter_crystal/shard)
// Misc
/datum/export/large/iv
+2 -2
View File
@@ -756,12 +756,12 @@
crate_name = "solar panel crate"
crate_type = /obj/structure/closet/crate/engineering/electrical
/datum/supply_pack/engineering/engine/supermatter_shard
/datum/supply_pack/engineering/engine/supermatter_crystal
name = "Supermatter Shard Crate"
desc = "The power of the heavens condensed into a single crystal. Requires CE access to open."
cost = 10000
access = ACCESS_CE
contains = list(/obj/machinery/power/supermatter_shard)
contains = list(/obj/machinery/power/supermatter_crystal/shard)
crate_name = "supermatter shard crate"
crate_type = /obj/structure/closet/crate/secure/engineering
dangerous = TRUE