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The supermatter crystal is now the parent object of the supermatter shard, rather than the other way around (#37025)
*every mention of /obj/item/machinery/power/supermatter_shard in the code should have been replaced with /obj/item/machinery/power/supermatter_crystal and it's variants. *supermatter shard has been moved to /obj/item/machinery/power/supermatter_crystal/shard *variable changes like gasefficiency and explosion_power has been switcharood in order to keep it in line with the game as of now
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@@ -92,7 +92,7 @@
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/datum/export/large/supermatter
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cost = 9000
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unit_name = "supermatter shard"
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export_types = list(/obj/machinery/power/supermatter_shard)
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export_types = list(/obj/machinery/power/supermatter_crystal/shard)
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// Misc
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/datum/export/large/iv
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@@ -756,12 +756,12 @@
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crate_name = "solar panel crate"
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crate_type = /obj/structure/closet/crate/engineering/electrical
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/datum/supply_pack/engineering/engine/supermatter_shard
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/datum/supply_pack/engineering/engine/supermatter_crystal
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name = "Supermatter Shard Crate"
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desc = "The power of the heavens condensed into a single crystal. Requires CE access to open."
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cost = 10000
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access = ACCESS_CE
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contains = list(/obj/machinery/power/supermatter_shard)
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contains = list(/obj/machinery/power/supermatter_crystal/shard)
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crate_name = "supermatter shard crate"
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crate_type = /obj/structure/closet/crate/secure/engineering
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dangerous = TRUE
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