The supermatter crystal is now the parent object of the supermatter shard, rather than the other way around (#37025)

*every mention of /obj/item/machinery/power/supermatter_shard in the code should have been replaced with /obj/item/machinery/power/supermatter_crystal and it's variants.
*supermatter shard has been moved to /obj/item/machinery/power/supermatter_crystal/shard
*variable changes like gasefficiency and explosion_power has been switcharood in order to keep it in line with the game as of now
This commit is contained in:
iksyp
2018-04-11 22:18:49 +12:00
committed by oranges
parent 09e72de5b9
commit 910eb893b9
13 changed files with 72 additions and 72 deletions
@@ -272,7 +272,7 @@
/obj/singularity/proc/consume(atom/A)
var/gain = A.singularity_act(current_size, src)
src.energy += gain
if(istype(A, /obj/machinery/power/supermatter_shard) && !consumedSupermatter)
if(istype(A, /obj/machinery/power/supermatter_crystal) && !consumedSupermatter)
desc = "[initial(desc)] It glows fiercely with inner fire."
name = "supermatter-charged [initial(name)]"
consumedSupermatter = 1