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The supermatter crystal is now the parent object of the supermatter shard, rather than the other way around (#37025)
*every mention of /obj/item/machinery/power/supermatter_shard in the code should have been replaced with /obj/item/machinery/power/supermatter_crystal and it's variants. *supermatter shard has been moved to /obj/item/machinery/power/supermatter_crystal/shard *variable changes like gasefficiency and explosion_power has been switcharood in order to keep it in line with the game as of now
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@@ -272,7 +272,7 @@
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/obj/singularity/proc/consume(atom/A)
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var/gain = A.singularity_act(current_size, src)
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src.energy += gain
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if(istype(A, /obj/machinery/power/supermatter_shard) && !consumedSupermatter)
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if(istype(A, /obj/machinery/power/supermatter_crystal) && !consumedSupermatter)
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desc = "[initial(desc)] It glows fiercely with inner fire."
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name = "supermatter-charged [initial(name)]"
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consumedSupermatter = 1
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