Fixes merge conflicts

This commit is contained in:
Shadowlight213
2016-07-22 01:04:45 -07:00
210 changed files with 17715 additions and 13714 deletions
+12 -4
View File
@@ -328,7 +328,7 @@ var/datum/subsystem/job/SSjob
for(var/mob/new_player/player in unassigned)
if(PopcapReached())
RejectPlayer(player)
else if(player.client.prefs.userandomjob)
else if(player.client.prefs.joblessrole == BERANDOMJOB)
GiveRandomJob(player)
Debug("DO, Standard Check end")
@@ -339,8 +339,15 @@ var/datum/subsystem/job/SSjob
for(var/mob/new_player/player in unassigned)
if(PopcapReached())
RejectPlayer(player)
Debug("AC2 Assistant located, Player: [player]")
AssignRole(player, "Assistant")
if(player.client.prefs.joblessrole == BEASSISTANT)
Debug("AC2 Assistant located, Player: [player]")
AssignRole(player, "Assistant")
else // For those who don't want to play if their preference were filled, back you go.
RejectPlayer(player)
for(var/mob/new_player/player in unassigned) //Players that wanted to back out but couldn't because they're antags (can you feel the edge case?)
GiveRandomJob(player)
return 1
//Gives the player the stuff he should have with his rank
@@ -470,7 +477,8 @@ var/datum/subsystem/job/SSjob
/datum/subsystem/job/proc/RejectPlayer(mob/new_player/player)
if(player.mind && player.mind.special_role)
return
Debug("Popcap overflow Check observer located, Player: [player]")
if(PopcapReached())
Debug("Popcap overflow Check observer located, Player: [player]")
player << "<b>You have failed to qualify for any job you desired.</b>"
unassigned -= player
player.ready = 0
+4 -5
View File
@@ -63,15 +63,14 @@ var/datum/subsystem/ticker/ticker
syndicate_code_phrase = generate_code_phrase()
if(!syndicate_code_response)
syndicate_code_response = generate_code_phrase()
setupFactions()
..()
/datum/subsystem/ticker/fire()
switch(current_state)
if(GAME_STATE_STARTUP)
timeLeft = config.lobby_countdown * 10
world << "<b><font color='blue'>Welcome to the pre-game lobby!</font></b>"
world << "Please, setup your character and select ready. Game will start in [config.lobby_countdown] seconds"
world << "<span class='boldnotice'>Welcome to [station_name()]!</span>"
world << "Please set up your character and select \"Ready\". The game will start in [config.lobby_countdown] seconds."
current_state = GAME_STATE_PREGAME
if(GAME_STATE_PREGAME)
@@ -165,8 +164,8 @@ var/datum/subsystem/ticker/ticker
for (var/datum/game_mode/M in runnable_modes)
modes += M.name
modes = sortList(modes)
world << "<B>The current game mode is - Secret!</B>"
world << "<B>Possibilities:</B> [english_list(modes)]"
world << "<b>The gamemode is: secret!\n\
Possibilities:</B> [english_list(modes)]"
else
mode.announce()