Rename equip_to_slot_or_qdel() -> del()

Still qdel()'s them, just naming the proc back.
Should hopefully reduce the number of lines different in the pr.
This commit is contained in:
MrPerson
2014-03-02 21:08:25 -08:00
parent 37525c8e40
commit 917a2dd2a4
23 changed files with 622 additions and 622 deletions
@@ -3,8 +3,8 @@ var/list/sec_departments = list("engineering", "supply", "medical", "science")
/datum/job/officer/proc/assign_sec_to_department(var/mob/living/carbon/human/H)
if(!H) return 0
if(!sec_departments.len)
H.equip_to_slot_or_qdel(new /obj/item/clothing/under/rank/security(H), slot_w_uniform)
H.equip_to_slot_or_qdel(new /obj/item/device/radio/headset/headset_sec(H), slot_ears)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/security(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec(H), slot_ears)
else
var/department = pick(sec_departments)
sec_departments -= department
@@ -12,23 +12,23 @@ var/list/sec_departments = list("engineering", "supply", "medical", "science")
var/destination = null
switch(department)
if("supply")
H.equip_to_slot_or_qdel(new /obj/item/clothing/under/rank/security/cargo(H), slot_w_uniform)
H.equip_to_slot_or_qdel(new /obj/item/device/radio/headset/headset_sec/department/supply(H), slot_ears)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/security/cargo(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec/department/supply(H), slot_ears)
dep_access = list(access_mailsorting, access_mining)
destination = /area/security/checkpoint/supply
if("engineering")
H.equip_to_slot_or_qdel(new /obj/item/clothing/under/rank/security/engine(H), slot_w_uniform)
H.equip_to_slot_or_qdel(new /obj/item/device/radio/headset/headset_sec/department/engi(H), slot_ears)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/security/engine(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec/department/engi(H), slot_ears)
dep_access = list(access_construction, access_engine)
destination = /area/security/checkpoint/engineering
if("medical")
H.equip_to_slot_or_qdel(new /obj/item/clothing/under/rank/security/med(H), slot_w_uniform)
H.equip_to_slot_or_qdel(new /obj/item/device/radio/headset/headset_sec/department/med(H), slot_ears)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/security/med(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec/department/med(H), slot_ears)
dep_access = list(access_medical)
destination = /area/security/checkpoint/medical
if("science")
H.equip_to_slot_or_qdel(new /obj/item/clothing/under/rank/security/science(H), slot_w_uniform)
H.equip_to_slot_or_qdel(new /obj/item/device/radio/headset/headset_sec/department/sci(H), slot_ears)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/security/science(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec/department/sci(H), slot_ears)
dep_access = list(access_research)
destination = /area/security/checkpoint/science
var/teleport = 0
@@ -64,21 +64,21 @@ var/list/sec_departments = list("engineering", "supply", "medical", "science")
equip(var/mob/living/carbon/human/H)
if(!H) return 0
if(H.backbag == 2) H.equip_to_slot_or_qdel(new /obj/item/weapon/storage/backpack/security(H), slot_back)
if(H.backbag == 3) H.equip_to_slot_or_qdel(new /obj/item/weapon/storage/backpack/satchel_sec(H), slot_back)
if(H.backbag == 2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/security(H), slot_back)
if(H.backbag == 3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_sec(H), slot_back)
assign_sec_to_department(H)
H.equip_to_slot_or_qdel(new /obj/item/clothing/shoes/jackboots(H), slot_shoes)
H.equip_to_slot_or_qdel(new /obj/item/device/pda/security(H), slot_belt)
H.equip_to_slot_or_qdel(new /obj/item/clothing/suit/armor/vest(H), slot_wear_suit)
H.equip_to_slot_or_qdel(new /obj/item/clothing/head/helmet(H), slot_head)
H.equip_to_slot_or_qdel(new /obj/item/weapon/handcuffs(H), slot_s_store)
H.equip_to_slot_or_qdel(new /obj/item/device/flash(H), slot_l_store)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/security(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/clothing/head/helmet(H), slot_head)
H.equip_to_slot_or_del(new /obj/item/weapon/handcuffs(H), slot_s_store)
H.equip_to_slot_or_del(new /obj/item/device/flash(H), slot_l_store)
if(H.backbag == 1)
H.equip_to_slot_or_qdel(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
H.equip_to_slot_or_qdel(new /obj/item/weapon/handcuffs(H), slot_l_hand)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
H.equip_to_slot_or_del(new /obj/item/weapon/handcuffs(H), slot_l_hand)
else
H.equip_to_slot_or_qdel(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
H.equip_to_slot_or_qdel(new /obj/item/weapon/handcuffs(H), slot_in_backpack)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
H.equip_to_slot_or_del(new /obj/item/weapon/handcuffs(H), slot_in_backpack)
var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H)
L.imp_in = H
L.implanted = 1