From 91b2287d399d19ff3701084a2bd684e312f2b467 Mon Sep 17 00:00:00 2001 From: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Wed, 22 Mar 2023 08:47:59 +0100 Subject: [PATCH] [MIRROR] Fix missing meat clown food types [MDB IGNORE] (#20014) * Fix missing meat clown food types (#74146) :cl: coiax fix: Fixed missing food types for the meat clown, it is now meat and fruit. /:cl: Liked by lizards, toxic to moths, and neutral to humans and felnids in terms of species biases. The construction recipe is steak + banana, but the resulting product has no food types, making it blandly suitable for everyone. This is an oversight. Not everyone will like a mixture of banana and flesh. * Fix missing meat clown food types --------- Co-authored-by: Jack Edge --- code/game/objects/items/food/meatdish.dm | 1 + 1 file changed, 1 insertion(+) diff --git a/code/game/objects/items/food/meatdish.dm b/code/game/objects/items/food/meatdish.dm index 1a38b535208..c4ffcf98227 100644 --- a/code/game/objects/items/food/meatdish.dm +++ b/code/game/objects/items/food/meatdish.dm @@ -720,6 +720,7 @@ ) tastes = list("meat" = 5, "clowns" = 3, "sixteen teslas" = 1) w_class = WEIGHT_CLASS_SMALL + foodtypes = MEAT | FRUIT /obj/item/food/meatclown/Initialize(mapload) . = ..()