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event based incapicated and able_to_run (#86031)
## About The Pull Request this is a revival of #82635 . i got permission from potato to reopen this, he did almost all the work. i only just solved the conflicts and fixed all the bugs that were preventing the original from being merged (but it should be TMed first) ## Why It's Good For The Game slightly improves the performance of basic mob AI ## Changelog 🆑 LemonInTheDark refactor: able_to_run and incapacitated have been refactored to be event based /🆑 --------- Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com> Co-authored-by: ZephyrTFA <matthew@tfaluc.com>
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LemonInTheDark
ZephyrTFA
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8fe62dac3d
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@@ -152,7 +152,7 @@
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return
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if(isnull(names[pinpoint_target]))
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return
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if(QDELETED(src) || !user || !user.is_holding(src) || user.incapacitated())
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if(QDELETED(src) || !user || !user.is_holding(src) || user.incapacitated)
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return
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target = names[pinpoint_target]
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toggle_on()
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