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event based incapicated and able_to_run (#86031)
## About The Pull Request this is a revival of #82635 . i got permission from potato to reopen this, he did almost all the work. i only just solved the conflicts and fixed all the bugs that were preventing the original from being merged (but it should be TMed first) ## Why It's Good For The Game slightly improves the performance of basic mob AI ## Changelog 🆑 LemonInTheDark refactor: able_to_run and incapacitated have been refactored to be event based /🆑 --------- Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com> Co-authored-by: ZephyrTFA <matthew@tfaluc.com>
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@@ -266,7 +266,7 @@
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REMOVE_TRAIT(src, TRAIT_NO_GLIDE, SPEED_TRAIT)
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/mob/living/basic/relaymove(mob/living/user, direction)
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if(user.incapacitated())
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if(user.incapacitated)
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return
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return relaydrive(user, direction)
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