From 91df95c76797444976fed2967cbf19ceefcfccc6 Mon Sep 17 00:00:00 2001 From: MrMelbert <51863163+MrMelbert@users.noreply.github.com> Date: Sun, 16 Jun 2024 23:15:06 -0500 Subject: [PATCH] Fixes the other half of the crusher bug (#84028) ## About The Pull Request Fixes #83906 So when I test the first issue I just whacked the guy and the checked VV to see if it was tracking damage at all then I called it a day, turns out while it was applying damage it was actually negative damage from the crusher itself so while the final number of damage dealt may look like "2500" the tracker tracked like "1400". (I mean that's still a pretty interesting statistic is shows that the crusher itself, with none of its special effects, does just under 60% of the total damage dealt, so cool) ## Changelog :cl: Melbert fix: Crusher Fix For Real /:cl: --- code/datums/status_effects/neutral.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/datums/status_effects/neutral.dm b/code/datums/status_effects/neutral.dm index c9e94e0dd97..3d4bd7e9365 100644 --- a/code/datums/status_effects/neutral.dm +++ b/code/datums/status_effects/neutral.dm @@ -31,7 +31,7 @@ SIGNAL_HANDLER if(istype(attacking_item, /obj/item/kinetic_crusher)) - total_damage += damage_dealt + total_damage += (-1 * damage_dealt) /datum/status_effect/syphon_mark id = "syphon_mark"