Modular PCs rewrite (#20003)

* Modular computers rework, part A

* tweaks&fixes

* Adds component-side compatibility checks

* Moves computers to SSobj

* Fixes stationary computers not using power usage vars

* Changes icon generation a bit, adds icons to broken computers

* Moves UI into it's own file

* Laptop refactor + sprite replacement

* Modular console's keyboard now lights up when powered

* minor fixes

* fixes

* bonus: wired connector, new type of recharger

* Modular computers are now devices

* code quality ocd
This commit is contained in:
Core0verload
2016-08-25 10:28:33 +12:00
committed by oranges
parent daf18f9a7a
commit 91e5b35707
56 changed files with 1760 additions and 1762 deletions
@@ -1,5 +1,5 @@
// Held by /obj/machinery/modular_computer to reduce amount of copy-pasted code.
/obj/item/modular_computer/processor
/obj/item/device/modular_computer/processor
name = "processing unit"
desc = "You shouldn't see this. If you do, report it."
icon = null
@@ -10,35 +10,17 @@
var/obj/machinery/modular_computer/machinery_computer = null
/obj/item/modular_computer/processor/Destroy()
/obj/item/device/modular_computer/processor/Destroy()
. = ..()
if(machinery_computer && (machinery_computer.cpu == src))
machinery_computer.cpu = null
machinery_computer = null
// Due to how processes work, we'd receive two process calls - one from machinery type and one from our own type.
// Since we want this to be in-sync with machinery (as it's hidden type for machinery-based computers) we'll ignore
// non-relayed process calls.
/obj/item/modular_computer/processor/process(relayed = 0)
if(relayed)
..()
else
return
/obj/item/device/modular_computer/processor/New(comp)
STOP_PROCESSING(SSobj, src) // Processed by its machine
/obj/item/modular_computer/processor/examine(var/mob/user)
if(damage > broken_damage)
user << "<span class='danger'>It is heavily damaged!</span>"
else if(damage)
user << "It is damaged."
// Power interaction is handled by our machinery part, due to machinery having APC connection.
/obj/item/modular_computer/processor/handle_power()
if(machinery_computer)
machinery_computer.handle_power()
/obj/item/modular_computer/processor/New(comp)
if(!comp || !istype(comp, /obj/machinery/modular_computer))
CRASH("Inapropriate type passed to obj/item/modular_computer/processor/New()! Aborting.")
CRASH("Inapropriate type passed to obj/item/device/modular_computer/processor/New()! Aborting.")
return
// Obtain reference to machinery computer
machinery_computer = comp
@@ -48,72 +30,26 @@
steel_sheet_cost = machinery_computer.steel_sheet_cost
max_damage = machinery_computer._max_damage
broken_damage = machinery_computer._break_damage
base_active_power_usage = machinery_computer.base_active_power_usage
base_idle_power_usage = machinery_computer.base_idle_power_usage
/obj/item/modular_computer/processor/relay_qdel()
/obj/item/device/modular_computer/processor/relay_qdel()
qdel(machinery_computer)
/obj/item/modular_computer/processor/find_hardware_by_name(N)
var/obj/item/weapon/computer_hardware/H = machinery_computer.find_hardware_by_name(N)
if(H)
return H
else
return ..()
/obj/item/modular_computer/processor/update_icon()
/obj/item/device/modular_computer/processor/update_icon()
if(machinery_computer)
return machinery_computer.update_icon()
/obj/item/modular_computer/processor/get_header_data()
var/list/L = ..()
if(machinery_computer.tesla_link && machinery_computer.tesla_link.enabled && machinery_computer.powered())
L["PC_apclinkicon"] = "charging.gif"
return L
// Checks whether the machinery computer doesn't take power from APC network
/obj/item/modular_computer/processor/check_power_override()
if(!machinery_computer)
return 0
if(!machinery_computer.tesla_link || !machinery_computer.tesla_link.enabled)
return 0
return machinery_computer.powered()
// This thing is not meant to be used on it's own, get topic data from our machinery owner.
//obj/item/modular_computer/processor/canUseTopic(user, state)
//obj/item/device/modular_computer/processor/canUseTopic(user, state)
// if(!machinery_computer)
// return 0
// return machinery_computer.canUseTopic(user, state)
/obj/item/modular_computer/processor/shutdown_computer()
/obj/item/device/modular_computer/processor/shutdown_computer()
if(!machinery_computer)
return
..()
machinery_computer.update_icon()
machinery_computer.use_power = 0
return
/obj/item/modular_computer/processor/uninstall_component(mob/living/user, obj/item/weapon/computer_hardware/H, found = 0, critical = 0)
if(machinery_computer.tesla_link == H)
machinery_computer.tesla_link = null
var/obj/item/weapon/computer_hardware/tesla_link/L = H
L.holder = null
found = 1
..(user, H, found, critical)
/obj/item/modular_computer/processor/get_all_components()
var/list/all_components = ..()
if(machinery_computer && machinery_computer.tesla_link)
all_components.Add(machinery_computer.tesla_link)
return all_components
// Perform adjacency checks on our machinery counterpart, rather than on ourselves.
/obj/item/modular_computer/processor/Adjacent(atom/neighbor)
if(!machinery_computer)
return 0
return machinery_computer.Adjacent(neighbor)
/obj/item/modular_computer/processor/turn_on(mob/user)
// If we have a tesla link on our machinery counterpart, enable it automatically. Lets computer without a battery work.
if(machinery_computer && machinery_computer.tesla_link)
machinery_computer.tesla_link.enabled = 1
..()