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Goon Chemistry Commit 3: Pyrotechnics and other changes
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@@ -87,11 +87,6 @@
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else
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user << "<span class='notice'>You need a tighter grip.</span>"
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if(istype(I,/obj/item/weapon/reagent_containers/glass/beaker))
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user << "It looks like a botanist dumped some compost in [src] during a previous shift. You scoop it up with [I]."
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reagents.add_reagent("compost", 15)
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return
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if(cistern)
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if(I.w_class > 3)
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user << "<span class='notice'>[I] does not fit.</span>"
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@@ -133,10 +128,6 @@
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GM.adjustBruteLoss(8)
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else
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user << "<span class='notice'>You need a tighter grip.</span>"
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if(istype(I,/obj/item/weapon/reagent_containers/glass/beaker))
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user << "You scoop up the contained reagents with [I]."
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reagents.add_reagent("sewage", 15)
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return
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/obj/machinery/shower
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