Add No Escape Final Traitor Objective (aka Singularity Shuttle Event) (#86796)

## About The Pull Request
This is a remake of:
 
- #77188 
- #86655

Both were DNM'd due to a lack of difficulty requirements for spawning a
singularity as a shuttle event.

---

**No Escape - Final Traitor Objective:**

- Spawns a special singularity beacon, syndicate inducer, and wrench.
- The beacon must be powered with an inducer and planted on the shuttle
to work.
- The beacon slowly increases the chance of a massive STAGE SIX (11x11)
singularity to appear (1% every 8 seconds)
- The beacon can be turned on at any time, but will only increase the
chance while on the shuttle and if it is in transit
- After 5 seconds the crew gets an announcement that a singularity is
approaching and has an extra minute of transit time due to time dilation
- If the beacon is turned off or destroyed it decreases the probability
by the same rate. (-1% every 8 seconds)
- If the beacon is spaced while active it decreases the probability by
x2 rate. (-2% every 8 seconds)
- If the singularity is spawned while the beacon is disabled or spaced,
there is a chance for it to not directly hit the shuttle (but since it's
so big it will likely brush against the side)

To prevent the singularity from instantly appearing and to give the crew
a chance to react, it starts with a negative probability that takes 15
seconds to reach 0%. Deactivating, destroying, or spacing the beacon
will slowly reverse the chance but it's not an instant guarantee. So the
longer you wait to act, the worse your chances are!

I cleaned up quite a bit of the singularity code while I was working on
this.
CC @Time-Green  @MrMelbert 


## Why It's Good For The Game
There have been several attempts to add a singularity shuttle event that
could be triggered but it was deemed too chaotic or the requirements too
easy so they were restricted to admin-only events. Making it a final
traitor objective, sets a high requirement that must be achieved before
activating it as a doomsday event. It also gives the crew a chance to
intervene and stop the event before disaster strikes.

It's similar to a syndicate bomb ticking down while on the shuttle that
serves to be climatic.

## Changelog
🆑
add: Add no escape final traitor objective that spawns a stage six
(11x11) singularity shuttle event.
/🆑
This commit is contained in:
Tim
2024-11-11 00:43:37 -08:00
committed by Majkl-J
parent 3680939a83
commit 933f4697ce
10 changed files with 285 additions and 47 deletions
@@ -13,11 +13,12 @@
icon_state = "dark_matter_s1"
singularity_icon_variant = "dark_matter"
maximum_stage = STAGE_FOUR
energy = 250
singularity_component_type = /datum/component/singularity/bloodthirsty
///to avoid cases of the singuloth getting blammed out of existence by the very meteor it rode in on...
COOLDOWN_DECLARE(initial_explosion_immunity)
/obj/singularity/dark_matter/Initialize(mapload, starting_energy = 250)
/obj/singularity/dark_matter/Initialize(mapload, starting_energy)
. = ..()
COOLDOWN_START(src, initial_explosion_immunity, 5 SECONDS)
+21 -17
View File
@@ -28,7 +28,7 @@
var/maximum_stage = STAGE_SIX
///How strong are we?
var/energy = 100
var/energy = 50
///Do we lose energy over time?
var/dissipate = TRUE
/// How long should it take for us to dissipate in seconds?
@@ -55,10 +55,10 @@
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF | FREEZE_PROOF | SHUTTLE_CRUSH_PROOF
obj_flags = CAN_BE_HIT | DANGEROUS_POSSESSION
/obj/singularity/Initialize(mapload, starting_energy = 50)
/obj/singularity/Initialize(mapload, starting_energy)
. = ..()
energy = starting_energy
energy = starting_energy || energy
START_PROCESSING(SSsinguloprocess, src)
SSpoints_of_interest.make_point_of_interest(src)
@@ -70,7 +70,7 @@
singularity_component = WEAKREF(new_component)
expand(current_size)
check_energy()
for (var/obj/machinery/power/singularity_beacon/singu_beacon as anything in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/power/singularity_beacon))
if (singu_beacon.active)
@@ -293,19 +293,19 @@
qdel(src)
return FALSE
switch(energy)//Some of these numbers might need to be changed up later -Mport
if(1 to 199)
if(STAGE_ONE_ENERGY_REQUIREMENT to STAGE_TWO_ENERGY_REQUIREMENT)
allowed_size = STAGE_ONE
if(200 to 499)
if(STAGE_TWO_ENERGY_REQUIREMENT to STAGE_THREE_ENERGY_REQUIREMENT)
allowed_size = STAGE_TWO
if(500 to 999)
if(STAGE_THREE_ENERGY_REQUIREMENT to STAGE_FOUR_ENERGY_REQUIREMENT)
allowed_size = STAGE_THREE
if(1000 to 1999)
if(STAGE_FOUR_ENERGY_REQUIREMENT to STAGE_FIVE_ENERGY_REQUIREMENT)
allowed_size = STAGE_FOUR
if(2000 to INFINITY)
if(energy >= 3000 && consumed_supermatter)
allowed_size = STAGE_SIX
else
allowed_size = STAGE_FIVE
if(STAGE_FIVE_ENERGY_REQUIREMENT to STAGE_SIX_ENERGY_REQUIREMENT)
allowed_size = STAGE_FIVE
if(STAGE_SIX_ENERGY_REQUIREMENT to INFINITY)
allowed_size = consumed_supermatter ? STAGE_SIX : STAGE_FIVE
if(current_size != allowed_size)
expand()
return TRUE
@@ -496,10 +496,6 @@
. = ..()
deadchat_plays(mode = DEMOCRACY_MODE)
/// Special singularity that spawns for shuttle events only
/obj/singularity/shuttle_event
anchored = FALSE
/// Special singularity spawned by being sucked into a black hole during emagged orion trail.
/obj/singularity/orion
move_self = FALSE
@@ -512,3 +508,11 @@
/obj/singularity/orion/process(seconds_per_tick)
if(SPT_PROB(0.5, seconds_per_tick))
mezzer()
/// Special singularity that spawns for shuttle events only
/obj/singularity/shuttle_event
anchored = FALSE // this is required to work with shuttle event otherwise singularity gets stuck and doesn't move
/obj/singularity/shuttle_event/no_escape
energy = STAGE_SIX_ENERGY
consumed_supermatter = TRUE // so we can get to the final stage