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https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-24 13:38:41 +01:00
Reverting stray changes from my merge of #464
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@@ -591,7 +591,8 @@ var/global/list/g_fancy_list_of_safe_types = null
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return
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//log_admin("[key_name(src)] has alienized [M.key].")
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var/list/dresspacks = list(
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"strip",
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"naked",
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"assistant grey",
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"standard space gear",
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"tournament standard red",
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"tournament standard green",
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@@ -605,7 +606,7 @@ var/global/list/g_fancy_list_of_safe_types = null
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"masked killer",
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"assassin",
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"death commando",
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"syndicate commando",
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// "syndicate commando",
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"centcom official",
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"centcom commander",
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"special ops officer",
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@@ -622,8 +623,29 @@ var/global/list/g_fancy_list_of_safe_types = null
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continue
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del(I)
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switch(dresscode)
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if ("strip")
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if ("naked")
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//do nothing
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if ("assistant grey")
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var/obj/item/weapon/storage/backpack/BPK = new/obj/item/weapon/storage/backpack(M)
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new /obj/item/weapon/storage/box/survival(BPK)
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M.equip_to_slot_or_del(BPK, slot_back,1)
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M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
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M.equip_to_slot_or_del(new /obj/item/clothing/under/color/grey(M), slot_w_uniform)
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M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
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var/obj/item/weapon/card/id/W = new(M)
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W.name = "[M.real_name]'s ID Card (Assistant)"
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W.assignment = "Assistant"
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W.registered_name = M.real_name
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M.equip_to_slot_or_del(W, slot_wear_id)
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var/obj/item/device/pda/P = new(M)
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P.owner = M.real_name
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P.ownjob = "Assistant"
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P.name = "PDA-[M.real_name] (Assistant)"
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M.equip_to_slot_or_del(P, slot_belt)
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if ("standard space gear")
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M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
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@@ -795,10 +817,52 @@ var/global/list/g_fancy_list_of_safe_types = null
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W.assignment = "Reaper"
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W.registered_name = M.real_name
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M.equip_to_slot_or_del(W, slot_wear_id)
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/* DEATH SQUADS
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// DEATH SQUADS
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if("death commando")//Was looking to add this for a while.
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M.equip_death_commando()
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var/obj/item/device/radio/R = new /obj/item/device/radio/headset(M)
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R.set_frequency(1441)
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M.equip_to_slot_or_del(R, slot_ears)
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M.equip_to_slot_or_del(new /obj/item/clothing/under/color/green(M), slot_w_uniform)
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M.equip_to_slot_or_del(new /obj/item/clothing/shoes/swat(M), slot_shoes)
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M.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/swat(M), slot_wear_suit)
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M.equip_to_slot_or_del(new /obj/item/clothing/gloves/swat(M), slot_gloves)
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M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/deathsquad(M), slot_head)
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M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/swat(M), slot_wear_mask)
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M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal(M), slot_glasses)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/security(M), slot_back)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/box(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/ammo_magazine/a357(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/regular(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/flashbangs(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/device/flashlight(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/plastique(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/melee/energy/sword(M), slot_l_store)
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M.equip_to_slot_or_del(new /obj/item/weapon/grenade/flashbang(M), slot_r_store)
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M.equip_to_slot_or_del(new /obj/item/weapon/tank/emergency_oxygen(M), slot_s_store)
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/projectile/mateba(M), slot_belt)
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse_rifle(M), slot_r_hand)
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var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(M)//Here you go Deuryn
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L.imp_in = M
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L.implanted = 1
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var/obj/item/weapon/card/id/W = new(M)
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W.name = "[M.real_name]'s ID Card"
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W.icon_state = "centcom"
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W.access = get_all_accesses()//They get full station access.
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W.access += list(access_cent_general, access_cent_specops, access_cent_living, access_cent_storage)//Let's add their alloted CentCom access.
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W.assignment = "Death Commando"
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W.registered_name = M.real_name
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M.equip_to_slot_or_del(W, slot_wear_id)
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/*
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if("syndicate commando")
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M.equip_syndicate_commando()
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*/
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@@ -813,7 +877,7 @@ var/global/list/g_fancy_list_of_safe_types = null
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var/obj/item/device/pda/heads/pda = new(M)
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pda.owner = M.real_name
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pda.ownjob = "CentCom Review Official"
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pda.ownjob = "CentCom Official"
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pda.name = "PDA-[M.real_name] ([pda.ownjob])"
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M.equip_to_slot_or_del(pda, slot_r_store)
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@@ -821,11 +885,11 @@ var/global/list/g_fancy_list_of_safe_types = null
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M.equip_to_slot_or_del(new /obj/item/weapon/clipboard(M), slot_l_hand)
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var/obj/item/weapon/card/id/W = new(M)
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W.name = "[M.real_name]'s ID Card"
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W.name = "[M.real_name]'s ID Card (CentCom Official)"
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W.icon_state = "centcom"
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W.access = get_all_accesses()
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W.access += list("VIP Guest","Custodian","Thunderdome Overseer","Intel Officer","Medical Officer","Death Commando","Research Officer")
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W.assignment = "CentCom Review Official"
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W.assignment = "CentCom Official"
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W.registered_name = M.real_name
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M.equip_to_slot_or_del(W, slot_wear_id)
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@@ -843,11 +907,11 @@ var/global/list/g_fancy_list_of_safe_types = null
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M.equip_to_slot_or_del(new /obj/item/ammo_magazine/a357(M), slot_l_store)
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var/obj/item/weapon/card/id/W = new(M)
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W.name = "[M.real_name]'s ID Card"
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W.name = "[M.real_name]'s ID Card (CentCom Commander)"
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W.icon_state = "centcom"
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W.access = get_all_accesses()
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W.access += get_all_centcom_access()
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W.assignment = "CentCom Commanding Officer"
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W.assignment = "CentCom Commander"
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W.registered_name = M.real_name
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M.equip_to_slot_or_del(W, slot_wear_id)
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@@ -865,11 +929,11 @@ var/global/list/g_fancy_list_of_safe_types = null
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
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var/obj/item/weapon/card/id/W = new(M)
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W.name = "[M.real_name]'s ID Card"
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W.name = "[M.real_name]'s ID Card (Special Ops Officer)"
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W.icon_state = "centcom"
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W.access = get_all_accesses()
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W.access += get_all_centcom_access()
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W.assignment = "Special Operations Officer"
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W.assignment = "Special Ops Officer"
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W.registered_name = M.real_name
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M.equip_to_slot_or_del(W, slot_wear_id)
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@@ -919,7 +983,7 @@ var/global/list/g_fancy_list_of_safe_types = null
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/projectile/mateba(M), slot_belt)
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M.equip_to_slot_or_del(new /obj/item/clothing/under/soviet(M), slot_w_uniform)
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var/obj/item/weapon/card/id/W = new(M)
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W.name = "[M.real_name]'s ID Card"
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W.name = "[M.real_name]'s ID Card (Admiral)"
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W.icon_state = "centcom"
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W.access = get_all_accesses()
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W.access += get_all_centcom_access()
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