Reverting stray changes from my merge of #464

This commit is contained in:
Pete Goodfellow
2013-04-30 00:06:30 +01:00
parent a31e06ef50
commit 9343a93820
4 changed files with 104 additions and 33 deletions
+77 -13
View File
@@ -591,7 +591,8 @@ var/global/list/g_fancy_list_of_safe_types = null
return
//log_admin("[key_name(src)] has alienized [M.key].")
var/list/dresspacks = list(
"strip",
"naked",
"assistant grey",
"standard space gear",
"tournament standard red",
"tournament standard green",
@@ -605,7 +606,7 @@ var/global/list/g_fancy_list_of_safe_types = null
"masked killer",
"assassin",
"death commando",
"syndicate commando",
// "syndicate commando",
"centcom official",
"centcom commander",
"special ops officer",
@@ -622,8 +623,29 @@ var/global/list/g_fancy_list_of_safe_types = null
continue
del(I)
switch(dresscode)
if ("strip")
if ("naked")
//do nothing
if ("assistant grey")
var/obj/item/weapon/storage/backpack/BPK = new/obj/item/weapon/storage/backpack(M)
new /obj/item/weapon/storage/box/survival(BPK)
M.equip_to_slot_or_del(BPK, slot_back,1)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
M.equip_to_slot_or_del(new /obj/item/clothing/under/color/grey(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
var/obj/item/weapon/card/id/W = new(M)
W.name = "[M.real_name]'s ID Card (Assistant)"
W.assignment = "Assistant"
W.registered_name = M.real_name
M.equip_to_slot_or_del(W, slot_wear_id)
var/obj/item/device/pda/P = new(M)
P.owner = M.real_name
P.ownjob = "Assistant"
P.name = "PDA-[M.real_name] (Assistant)"
M.equip_to_slot_or_del(P, slot_belt)
if ("standard space gear")
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
@@ -795,10 +817,52 @@ var/global/list/g_fancy_list_of_safe_types = null
W.assignment = "Reaper"
W.registered_name = M.real_name
M.equip_to_slot_or_del(W, slot_wear_id)
/* DEATH SQUADS
// DEATH SQUADS
if("death commando")//Was looking to add this for a while.
M.equip_death_commando()
var/obj/item/device/radio/R = new /obj/item/device/radio/headset(M)
R.set_frequency(1441)
M.equip_to_slot_or_del(R, slot_ears)
M.equip_to_slot_or_del(new /obj/item/clothing/under/color/green(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/swat(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/swat(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/swat(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/deathsquad(M), slot_head)
M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/swat(M), slot_wear_mask)
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal(M), slot_glasses)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/security(M), slot_back)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/ammo_magazine/a357(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/regular(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/flashbangs(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/device/flashlight(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/plastique(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/melee/energy/sword(M), slot_l_store)
M.equip_to_slot_or_del(new /obj/item/weapon/grenade/flashbang(M), slot_r_store)
M.equip_to_slot_or_del(new /obj/item/weapon/tank/emergency_oxygen(M), slot_s_store)
M.equip_to_slot_or_del(new /obj/item/weapon/gun/projectile/mateba(M), slot_belt)
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse_rifle(M), slot_r_hand)
var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(M)//Here you go Deuryn
L.imp_in = M
L.implanted = 1
var/obj/item/weapon/card/id/W = new(M)
W.name = "[M.real_name]'s ID Card"
W.icon_state = "centcom"
W.access = get_all_accesses()//They get full station access.
W.access += list(access_cent_general, access_cent_specops, access_cent_living, access_cent_storage)//Let's add their alloted CentCom access.
W.assignment = "Death Commando"
W.registered_name = M.real_name
M.equip_to_slot_or_del(W, slot_wear_id)
/*
if("syndicate commando")
M.equip_syndicate_commando()
*/
@@ -813,7 +877,7 @@ var/global/list/g_fancy_list_of_safe_types = null
var/obj/item/device/pda/heads/pda = new(M)
pda.owner = M.real_name
pda.ownjob = "CentCom Review Official"
pda.ownjob = "CentCom Official"
pda.name = "PDA-[M.real_name] ([pda.ownjob])"
M.equip_to_slot_or_del(pda, slot_r_store)
@@ -821,11 +885,11 @@ var/global/list/g_fancy_list_of_safe_types = null
M.equip_to_slot_or_del(new /obj/item/weapon/clipboard(M), slot_l_hand)
var/obj/item/weapon/card/id/W = new(M)
W.name = "[M.real_name]'s ID Card"
W.name = "[M.real_name]'s ID Card (CentCom Official)"
W.icon_state = "centcom"
W.access = get_all_accesses()
W.access += list("VIP Guest","Custodian","Thunderdome Overseer","Intel Officer","Medical Officer","Death Commando","Research Officer")
W.assignment = "CentCom Review Official"
W.assignment = "CentCom Official"
W.registered_name = M.real_name
M.equip_to_slot_or_del(W, slot_wear_id)
@@ -843,11 +907,11 @@ var/global/list/g_fancy_list_of_safe_types = null
M.equip_to_slot_or_del(new /obj/item/ammo_magazine/a357(M), slot_l_store)
var/obj/item/weapon/card/id/W = new(M)
W.name = "[M.real_name]'s ID Card"
W.name = "[M.real_name]'s ID Card (CentCom Commander)"
W.icon_state = "centcom"
W.access = get_all_accesses()
W.access += get_all_centcom_access()
W.assignment = "CentCom Commanding Officer"
W.assignment = "CentCom Commander"
W.registered_name = M.real_name
M.equip_to_slot_or_del(W, slot_wear_id)
@@ -865,11 +929,11 @@ var/global/list/g_fancy_list_of_safe_types = null
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
var/obj/item/weapon/card/id/W = new(M)
W.name = "[M.real_name]'s ID Card"
W.name = "[M.real_name]'s ID Card (Special Ops Officer)"
W.icon_state = "centcom"
W.access = get_all_accesses()
W.access += get_all_centcom_access()
W.assignment = "Special Operations Officer"
W.assignment = "Special Ops Officer"
W.registered_name = M.real_name
M.equip_to_slot_or_del(W, slot_wear_id)
@@ -919,7 +983,7 @@ var/global/list/g_fancy_list_of_safe_types = null
M.equip_to_slot_or_del(new /obj/item/weapon/gun/projectile/mateba(M), slot_belt)
M.equip_to_slot_or_del(new /obj/item/clothing/under/soviet(M), slot_w_uniform)
var/obj/item/weapon/card/id/W = new(M)
W.name = "[M.real_name]'s ID Card"
W.name = "[M.real_name]'s ID Card (Admiral)"
W.icon_state = "centcom"
W.access = get_all_accesses()
W.access += get_all_centcom_access()