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https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-22 20:48:56 +01:00
Adds sorting to most input() lists (#47117)
* Adds sorting to most input() lists. * Sorted some global lists, added more input sorting * Should now use correct sort everywhere. * compiles * Last fixes.
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@@ -96,7 +96,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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for(var/mob/C in GLOB.mob_list)
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if(C.key)
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available.Add(C)
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var/mob/choice = input("Choose a player to play the pAI", "Spawn pAI") in available
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var/mob/choice = input("Choose a player to play the pAI", "Spawn pAI") in sortNames(available)
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if(!choice)
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return 0
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if(!isobserver(choice))
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@@ -162,7 +162,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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if(matches.len==0)
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return
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var/hsbitem = input(usr, "Choose an object to delete.", "Delete:") as null|anything in matches
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var/hsbitem = input(usr, "Choose an object to delete.", "Delete:") as null|anything in sortList(matches)
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if(hsbitem)
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hsbitem = matches[hsbitem]
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var/counter = 0
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@@ -494,14 +494,17 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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message_admins("<span class='adminnotice'>[key_name_admin(usr)] changed the equipment of [ADMIN_LOOKUPFLW(H)] to [dresscode].</span>")
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/client/proc/robust_dress_shop()
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var/list/outfits = list("Naked","Custom","As Job...", "As Plasmaman...")
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var/list/baseoutfits = list("Naked","Custom","As Job...", "As Plasmaman...")
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var/list/outfits = list()
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var/list/paths = subtypesof(/datum/outfit) - typesof(/datum/outfit/job) - typesof(/datum/outfit/plasmaman)
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for(var/path in paths)
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var/datum/outfit/O = path //not much to initalize here but whatever
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if(initial(O.can_be_admin_equipped))
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outfits[initial(O.name)] = path
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var/dresscode = input("Select outfit", "Robust quick dress shop") as null|anything in outfits
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var/dresscode = input("Select outfit", "Robust quick dress shop") as null|anything in baseoutfits + sortList(outfits)
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if (isnull(dresscode))
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return
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@@ -516,7 +519,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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if(initial(O.can_be_admin_equipped))
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job_outfits[initial(O.name)] = path
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dresscode = input("Select job equipment", "Robust quick dress shop") as null|anything in job_outfits
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dresscode = input("Select job equipment", "Robust quick dress shop") as null|anything in sortList(job_outfits)
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dresscode = job_outfits[dresscode]
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if(isnull(dresscode))
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return
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@@ -529,7 +532,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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if(initial(O.can_be_admin_equipped))
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plasmaman_outfits[initial(O.name)] = path
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dresscode = input("Select plasmeme equipment", "Robust quick dress shop") as null|anything in plasmaman_outfits
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dresscode = input("Select plasmeme equipment", "Robust quick dress shop") as null|anything in sortList(plasmaman_outfits)
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dresscode = plasmaman_outfits[dresscode]
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if(isnull(dresscode))
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return
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@@ -538,7 +541,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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var/list/custom_names = list()
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for(var/datum/outfit/D in GLOB.custom_outfits)
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custom_names[D.name] = D
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var/selected_name = input("Select outfit", "Robust quick dress shop") as null|anything in custom_names
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var/selected_name = input("Select outfit", "Robust quick dress shop") as null|anything in sortList(custom_names)
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dresscode = custom_names[selected_name]
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if(isnull(dresscode))
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return
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@@ -697,7 +700,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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names[name] = ruin_landmark
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var/ruinname = input("Select ruin", "Jump to Ruin") as null|anything in names
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var/ruinname = input("Select ruin", "Jump to Ruin") as null|anything in sortList(names)
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var/obj/effect/landmark/ruin/landmark = names[ruinname]
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@@ -728,7 +731,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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for(var/name in SSmapping.lava_ruins_templates)
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names[name] = list(SSmapping.lava_ruins_templates[name], ZTRAIT_LAVA_RUINS, /area/lavaland/surface/outdoors/unexplored)
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var/ruinname = input("Select ruin", "Spawn Ruin") as null|anything in names
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var/ruinname = input("Select ruin", "Spawn Ruin") as null|anything in sortList(names)
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var/data = names[ruinname]
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if (!data)
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return
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