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* Makes mutant bodyparts and mutcolors into editable genetic traits (plus a whole shitload of otherwise out of scope code improvements because I just HAD to touch old code) * Mirror * genetically-editable mutant bodyparts and colors - skyrat edition Co-authored-by: Funce <funce.973@gmail.com>
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@@ -93,11 +93,13 @@ GLOBAL_DATUM(current_anonymous_theme, /datum/anonymous_theme)
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if(issilicon(player))
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player.fully_replace_character_name(player.real_name, theme.anonymous_ai_name(isAI(player)))
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else
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var/mob/living/carbon/human/human_mob = player
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var/original_name = player.real_name //id will not be changed if you do not do this
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randomize_human(player) //do this first so the special name can be given
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player.fully_replace_character_name(original_name, theme.anonymous_name(player))
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if(extras_enabled)
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player_extras(player)
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human_mob.dna.update_dna_identity()
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/**
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* restore_all_players: sets all crewmembers on station back to their preference name.
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@@ -138,7 +138,7 @@
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for(var/i in GLOB.human_list)
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var/mob/living/carbon/human/H = i
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if(H.ckey)
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dat += "<tr><td>[H]</td><td>[md5(H.dna.uni_identity)]</td></tr>"
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dat += "<tr><td>[H]</td><td>[md5(H.dna.unique_identity)]</td></tr>"
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dat += "</table>"
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holder << browse(dat, "window=fingerprints;size=440x410")
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if("ctfbutton")
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