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Slows station time to 2x real time, instead of 12x (#4319)
## About The Pull Request This PR makes it so the displayed station time in-world moves more slowly, at a rate of 2x normal time. It has no effect on the speed of the game itself, only the time displayed on clocks. Mostly for lore reasons, so players aren't playing a 36-hour shift in setting every time they play the game. Just something minor that always bothered me. This does mean Night Shifts are longer, though. Includes upstream TG PRs 92428 and 92469. ## Why It's Good For The Game Makes time more accessible for players by slowing it down. Now you can set meetings for specific times in-game and have a rough idea of when that will be! ## Proof Of Testing Should just work out of the box. Compiles with no errors. <details> <summary>Screenshots/Videos</summary> </details> ## Changelog 🆑 LT3, ReturnToZender add: The displayed station time has been slowed down, making time more consistent for players. /🆑 --------- Co-authored-by: lessthanthree <83487515+lessthnthree@users.noreply.github.com> Co-authored-by: Roxy <75404941+TealSeer@users.noreply.github.com>
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@@ -22,3 +22,6 @@ RESPAWN_GRACE_PERIOD 18000
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## If enabled, /human mobs will no longer blink (blinking is somewhat expensive)
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#DISABLE_BLINKING
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## Offsets the station time by this amount (in minutes) when SHIFT_TIME_REALTIME is enabled. Minimum 0, Maximum 1439.
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#SHIFT_TIME_CLOCK_OFFSET 0
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