mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-31 09:08:30 +01:00
Updates energy resistance armour values on remaining armours and helmets. (#48067)
* Updates energy resistence on remaining armours. * Changes Hardhat back to 10 energy armour value.
This commit is contained in:
@@ -13,7 +13,7 @@
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icon_state = "vest_stealth"
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item_state = "armor"
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blood_overlay_type = "armor"
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armor = list("melee" = 15, "bullet" = 15, "laser" = 15, "energy" = 15, "bomb" = 15, "bio" = 15, "rad" = 15, "fire" = 70, "acid" = 70)
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armor = list("melee" = 15, "bullet" = 15, "laser" = 15, "energy" = 25, "bomb" = 15, "bio" = 15, "rad" = 15, "fire" = 70, "acid" = 70)
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actions_types = list(/datum/action/item_action/hands_free/activate)
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allowed = list(
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/obj/item/abductor,
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@@ -26,7 +26,7 @@
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var/stealth_active = 0
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var/combat_cooldown = 10
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var/datum/icon_snapshot/disguise
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var/stealth_armor = list("melee" = 15, "bullet" = 15, "laser" = 15, "energy" = 15, "bomb" = 15, "bio" = 15, "rad" = 15, "fire" = 70, "acid" = 70)
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var/stealth_armor = list("melee" = 15, "bullet" = 15, "laser" = 15, "energy" = 25, "bomb" = 15, "bio" = 15, "rad" = 15, "fire" = 70, "acid" = 70)
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var/combat_armor = list("melee" = 50, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 50, "bio" = 50, "rad" = 50, "fire" = 90, "acid" = 90)
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/obj/item/clothing/suit/armor/abductor/vest/proc/toggle_nodrop()
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@@ -526,7 +526,7 @@
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icon_state = "lingarmor"
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item_flags = DROPDEL
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body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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armor = list("melee" = 40, "bullet" = 40, "laser" = 40, "energy" = 20, "bomb" = 10, "bio" = 4, "rad" = 0, "fire" = 90, "acid" = 90)
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armor = list("melee" = 40, "bullet" = 40, "laser" = 40, "energy" = 50, "bomb" = 10, "bio" = 4, "rad" = 0, "fire" = 90, "acid" = 90)
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flags_inv = HIDEJUMPSUIT
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cold_protection = 0
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heat_protection = 0
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@@ -542,7 +542,7 @@
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desc = "A tough, hard covering of black chitin with transparent chitin in front."
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icon_state = "lingarmorhelmet"
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item_flags = DROPDEL
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armor = list("melee" = 40, "bullet" = 40, "laser" = 40, "energy" = 20, "bomb" = 10, "bio" = 4, "rad" = 0, "fire" = 90, "acid" = 90)
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armor = list("melee" = 40, "bullet" = 40, "laser" = 40, "energy" = 50, "bomb" = 10, "bio" = 4, "rad" = 0, "fire" = 90, "acid" = 90)
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flags_inv = HIDEEARS|HIDEHAIR|HIDEEYES|HIDEFACIALHAIR|HIDEFACE
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/obj/item/clothing/head/helmet/changeling/Initialize()
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@@ -265,7 +265,7 @@
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desc = "A torn, dust-caked hood. Strange letters line the inside."
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flags_inv = HIDEFACE|HIDEHAIR|HIDEEARS
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flags_cover = HEADCOVERSEYES
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armor = list("melee" = 40, "bullet" = 30, "laser" = 40,"energy" = 20, "bomb" = 25, "bio" = 10, "rad" = 0, "fire" = 10, "acid" = 10)
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armor = list("melee" = 40, "bullet" = 30, "laser" = 40,"energy" = 40, "bomb" = 25, "bio" = 10, "rad" = 0, "fire" = 10, "acid" = 10)
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cold_protection = HEAD
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min_cold_protection_temperature = HELMET_MIN_TEMP_PROTECT
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heat_protection = HEAD
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@@ -278,7 +278,7 @@
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item_state = "cultrobes"
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body_parts_covered = CHEST|GROIN|LEGS|ARMS
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allowed = list(/obj/item/tome, /obj/item/melee/cultblade)
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armor = list("melee" = 40, "bullet" = 30, "laser" = 40,"energy" = 20, "bomb" = 25, "bio" = 10, "rad" = 0, "fire" = 10, "acid" = 10)
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armor = list("melee" = 40, "bullet" = 30, "laser" = 40,"energy" = 40, "bomb" = 25, "bio" = 10, "rad" = 0, "fire" = 10, "acid" = 10)
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flags_inv = HIDEJUMPSUIT
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cold_protection = CHEST|GROIN|LEGS|ARMS
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min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT
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@@ -314,7 +314,7 @@
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item_state = "magus"
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desc = "A helm worn by the followers of Nar'Sie."
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flags_inv = HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDEEARS|HIDEEYES
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armor = list("melee" = 50, "bullet" = 30, "laser" = 50,"energy" = 20, "bomb" = 25, "bio" = 10, "rad" = 0, "fire" = 10, "acid" = 10)
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armor = list("melee" = 50, "bullet" = 30, "laser" = 50,"energy" = 50, "bomb" = 25, "bio" = 10, "rad" = 0, "fire" = 10, "acid" = 10)
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flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
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/obj/item/clothing/suit/magusred
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@@ -324,7 +324,7 @@
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item_state = "magusred"
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body_parts_covered = CHEST|GROIN|LEGS|ARMS
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allowed = list(/obj/item/tome, /obj/item/melee/cultblade)
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armor = list("melee" = 50, "bullet" = 30, "laser" = 50,"energy" = 20, "bomb" = 25, "bio" = 10, "rad" = 0, "fire" = 10, "acid" = 10)
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armor = list("melee" = 50, "bullet" = 30, "laser" = 50,"energy" = 50, "bomb" = 25, "bio" = 10, "rad" = 0, "fire" = 10, "acid" = 10)
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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/obj/item/clothing/head/helmet/space/hardsuit/cult
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@@ -332,7 +332,7 @@
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desc = "A heavily-armored helmet worn by warriors of the Nar'Sien cult. It can withstand hard vacuum."
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icon_state = "cult_helmet"
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item_state = "cult_helmet"
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armor = list("melee" = 70, "bullet" = 50, "laser" = 30,"energy" = 15, "bomb" = 30, "bio" = 30, "rad" = 30, "fire" = 40, "acid" = 75)
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armor = list("melee" = 70, "bullet" = 50, "laser" = 30,"energy" = 40, "bomb" = 30, "bio" = 30, "rad" = 30, "fire" = 40, "acid" = 75)
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brightness_on = 0
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actions_types = list()
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@@ -343,7 +343,7 @@
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desc = "A heavily-armored exosuit worn by warriors of the Nar'Sien cult. It can withstand hard vacuum."
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w_class = WEIGHT_CLASS_BULKY
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allowed = list(/obj/item/tome, /obj/item/melee/cultblade, /obj/item/tank/internals/)
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armor = list("melee" = 70, "bullet" = 50, "laser" = 30,"energy" = 15, "bomb" = 30, "bio" = 30, "rad" = 30, "fire" = 40, "acid" = 75)
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armor = list("melee" = 70, "bullet" = 50, "laser" = 30,"energy" = 40, "bomb" = 30, "bio" = 30, "rad" = 30, "fire" = 40, "acid" = 75)
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/cult
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/obj/item/sharpener/cult
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@@ -364,7 +364,7 @@
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icon_state = "cult_armor"
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item_state = "cult_armor"
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w_class = WEIGHT_CLASS_BULKY
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armor = list("melee" = 50, "bullet" = 40, "laser" = 50,"energy" = 30, "bomb" = 50, "bio" = 30, "rad" = 30, "fire" = 50, "acid" = 60)
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armor = list("melee" = 50, "bullet" = 40, "laser" = 50,"energy" = 50, "bomb" = 50, "bio" = 30, "rad" = 30, "fire" = 50, "acid" = 60)
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var/current_charges = 3
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hoodtype = /obj/item/clothing/head/hooded/cult_hoodie/cult_shield
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@@ -372,7 +372,7 @@
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name = "empowered cultist helmet"
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desc = "Empowered helmet which creates a powerful shield around the user."
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icon_state = "cult_hoodalt"
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armor = list("melee" = 50, "bullet" = 40, "laser" = 50,"energy" = 30, "bomb" = 50, "bio" = 30, "rad" = 30, "fire" = 50, "acid" = 60)
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armor = list("melee" = 50, "bullet" = 40, "laser" = 50,"energy" = 50, "bomb" = 50, "bio" = 30, "rad" = 30, "fire" = 50, "acid" = 60)
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/obj/item/clothing/suit/hooded/cultrobes/cult_shield/equipped(mob/living/user, slot)
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..()
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@@ -403,7 +403,7 @@
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name = "flagellant's robes"
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desc = "Blood-soaked robes infused with dark magic; allows the user to move at inhuman speeds, but at the cost of increased damage."
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allowed = list(/obj/item/tome, /obj/item/melee/cultblade)
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armor = list("melee" = -45, "bullet" = -45, "laser" = -45,"energy" = -45, "bomb" = -45, "bio" = -45, "rad" = -45, "fire" = 0, "acid" = 0)
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armor = list("melee" = -45, "bullet" = -45, "laser" = -45,"energy" = -55, "bomb" = -45, "bio" = -45, "rad" = -45, "fire" = 0, "acid" = 0)
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slowdown = -0.6
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hoodtype = /obj/item/clothing/head/hooded/cult_hoodie/berserkerhood
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@@ -75,13 +75,13 @@
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name = "durathread beanie"
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desc = "A beanie made from durathread, its resilient fibres provide some protection to the wearer."
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icon_state = "beaniedurathread"
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armor = list("melee" = 15, "bullet" = 5, "laser" = 15, "energy" = 5, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 5)
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armor = list("melee" = 15, "bullet" = 5, "laser" = 15, "energy" = 25, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 5)
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/obj/item/clothing/head/beanie/waldo
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name = "red striped bobble hat"
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desc = "If you're going on a worldwide hike, you'll need some cold protection."
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icon_state = "waldo_hat"
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/obj/item/clothing/head/beanie/rasta
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name = "rastacap"
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desc = "Perfect for tucking in those dreadlocks."
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@@ -92,7 +92,7 @@
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cold_protection = HEAD
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min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
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/obj/item/clothing/head/hardhat/weldhat
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/obj/item/clothing/head/hardhat/weldhat
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name = "welding hard hat"
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desc = "A piece of headgear used in dangerous working conditions to protect the head. Comes with a built-in flashlight AND welding shield! The bulb seems a little smaller though."
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brightness_on = 3 //Needs a little bit of tradeoff
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@@ -132,7 +132,7 @@
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/obj/item/clothing/head/hardhat/weldhat/update_icon()
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cut_overlays()
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if(!up)
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add_overlay("weldvisor")
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add_overlay("weldvisor")
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..()
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/obj/item/clothing/head/hardhat/weldhat/orange
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@@ -140,7 +140,7 @@
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item_state = "hardhat0_orange"
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hat_type = "orange"
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/obj/item/clothing/head/hardhat/weldhat/white
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/obj/item/clothing/head/hardhat/weldhat/white
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desc = "A piece of headgear used in dangerous working conditions to protect the head. Comes with a built-in flashlight AND welding shield!" //This bulb is not smaller
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icon_state = "hardhat0_white"
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item_state = "hardhat0_white"
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@@ -155,4 +155,4 @@
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/obj/item/clothing/head/hardhat/weldhat/dblue
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icon_state = "hardhat0_dblue"
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item_state = "hardhat0_dblue"
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hat_type = "dblue"
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hat_type = "dblue"
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@@ -6,7 +6,7 @@
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desc = "It's good to be emperor."
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item_state = "that"
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flags_inv = 0
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armor = list("melee" = 30, "bullet" = 15, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
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armor = list("melee" = 30, "bullet" = 15, "laser" = 30, "energy" = 40, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
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strip_delay = 80
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/obj/item/clothing/head/powdered_wig
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@@ -258,7 +258,7 @@
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desc = "Ain't nobody gonna cheat the hangman in my town."
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icon_state = "hunter"
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item_state = "hunter"
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armor = list("melee" = 5, "bullet" = 5, "laser" = 5, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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armor = list("melee" = 5, "bullet" = 5, "laser" = 5, "energy" = 15, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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resistance_flags = FIRE_PROOF | ACID_PROOF
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/obj/item/clothing/head/cone
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@@ -317,7 +317,7 @@
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name = "crown"
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desc = "A crown fit for a king, a petty king maybe."
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icon_state = "crown"
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armor = list("melee" = 15, "bullet" = 0, "laser" = 0,"energy" = 15, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
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armor = list("melee" = 15, "bullet" = 0, "laser" = 0,"energy" = 10, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
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resistance_flags = FIRE_PROOF
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dynamic_hair_suffix = ""
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@@ -294,14 +294,14 @@
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icon_state = "clockwork_helmet_old"
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clothing_flags = SNUG_FIT
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flags_inv = HIDEEARS|HIDEHAIR
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armor = list("melee" = 5, "bullet" = 0, "laser" = -5, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 20)
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armor = list("melee" = 5, "bullet" = 0, "laser" = -5, "energy" = -15, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 20)
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/obj/item/clothing/head/foilhat
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name = "tinfoil hat"
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desc = "Thought control rays, psychotronic scanning. Don't mind that, I'm protected cause I made this hat."
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icon_state = "foilhat"
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item_state = "foilhat"
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armor = list("melee" = 0, "bullet" = 0, "laser" = -5,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = -5, "fire" = 0, "acid" = 0)
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armor = list("melee" = 0, "bullet" = 0, "laser" = -5,"energy" = -15, "bomb" = 0, "bio" = 0, "rad" = -5, "fire" = 0, "acid" = 0)
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equip_delay_other = 140
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clothing_flags = ANTI_TINFOIL_MANEUVER
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var/datum/brain_trauma/mild/phobia/conspiracies/paranoia
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@@ -119,7 +119,7 @@
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desc = "It's a robust baseball hat in tasteful red colour."
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icon_state = "secsoft"
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soft_type = "sec"
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armor = list("melee" = 30, "bullet" = 25, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 50)
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armor = list("melee" = 30, "bullet" = 25, "laser" = 25, "energy" = 35, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 50)
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strip_delay = 60
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dog_fashion = null
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@@ -21,7 +21,7 @@ Contains:
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desc = "An advanced tactical space helmet."
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icon_state = "deathsquad"
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item_state = "deathsquad"
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armor = list("melee" = 80, "bullet" = 80, "laser" = 50, "energy" = 50, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
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armor = list("melee" = 80, "bullet" = 80, "laser" = 50, "energy" = 60, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
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strip_delay = 130
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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resistance_flags = FIRE_PROOF | ACID_PROOF
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@@ -36,7 +36,7 @@ Contains:
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icon_state = "deathsquad"
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item_state = "swat_suit"
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allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals, /obj/item/kitchen/knife/combat)
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armor = list("melee" = 80, "bullet" = 80, "laser" = 50, "energy" = 50, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
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armor = list("melee" = 80, "bullet" = 80, "laser" = 50, "energy" = 60, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
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strip_delay = 130
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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resistance_flags = FIRE_PROOF | ACID_PROOF
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@@ -50,7 +50,7 @@ Contains:
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||||
icon_state = "heavy"
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item_state = "swat_suit"
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allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals, /obj/item/kitchen/knife/combat)
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armor = list("melee" = 40, "bullet" = 30, "laser" = 30,"energy" = 30, "bomb" = 50, "bio" = 90, "rad" = 20, "fire" = 100, "acid" = 100)
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armor = list("melee" = 40, "bullet" = 30, "laser" = 30,"energy" = 40, "bomb" = 50, "bio" = 90, "rad" = 20, "fire" = 100, "acid" = 100)
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strip_delay = 120
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resistance_flags = FIRE_PROOF | ACID_PROOF
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@@ -61,7 +61,7 @@ Contains:
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dynamic_hair_suffix = "+generic"
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dynamic_fhair_suffix = "+generic"
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flags_inv = 0
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armor = list("melee" = 80, "bullet" = 80, "laser" = 50, "energy" = 50, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
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armor = list("melee" = 80, "bullet" = 80, "laser" = 50, "energy" = 60, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
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strip_delay = 130
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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resistance_flags = FIRE_PROOF | ACID_PROOF
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@@ -76,7 +76,7 @@ Contains:
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flags_inv = 0
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w_class = WEIGHT_CLASS_NORMAL
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allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals)
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armor = list("melee" = 80, "bullet" = 80, "laser" = 50, "energy" = 50, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
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armor = list("melee" = 80, "bullet" = 80, "laser" = 50, "energy" = 60, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
|
||||
strip_delay = 130
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
@@ -133,7 +133,7 @@ Contains:
|
||||
desc = "Yarr."
|
||||
icon_state = "pirate"
|
||||
item_state = "pirate"
|
||||
armor = list("melee" = 30, "bullet" = 50, "laser" = 30,"energy" = 15, "bomb" = 30, "bio" = 30, "rad" = 30, "fire" = 60, "acid" = 75)
|
||||
armor = list("melee" = 30, "bullet" = 50, "laser" = 30,"energy" = 40, "bomb" = 30, "bio" = 30, "rad" = 30, "fire" = 60, "acid" = 75)
|
||||
flags_inv = HIDEHAIR
|
||||
strip_delay = 40
|
||||
equip_delay_other = 20
|
||||
@@ -153,7 +153,7 @@ Contains:
|
||||
flags_inv = 0
|
||||
allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals, /obj/item/melee/transforming/energy/sword/pirate, /obj/item/clothing/glasses/eyepatch, /obj/item/reagent_containers/food/drinks/bottle/rum)
|
||||
slowdown = 0
|
||||
armor = list("melee" = 30, "bullet" = 50, "laser" = 30,"energy" = 15, "bomb" = 30, "bio" = 30, "rad" = 30, "fire" = 60, "acid" = 75)
|
||||
armor = list("melee" = 30, "bullet" = 50, "laser" = 30,"energy" = 40, "bomb" = 30, "bio" = 30, "rad" = 30, "fire" = 60, "acid" = 75)
|
||||
strip_delay = 40
|
||||
equip_delay_other = 20
|
||||
|
||||
@@ -164,7 +164,7 @@ Contains:
|
||||
icon_state = "hardsuit0-ert_commander"
|
||||
item_state = "hardsuit0-ert_commander"
|
||||
hardsuit_type = "ert_commander"
|
||||
armor = list("melee" = 65, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 80)
|
||||
armor = list("melee" = 65, "bullet" = 50, "laser" = 50, "energy" = 60, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 80)
|
||||
strip_delay = 130
|
||||
brightness_on = 7
|
||||
resistance_flags = FIRE_PROOF
|
||||
@@ -181,7 +181,7 @@ Contains:
|
||||
item_state = "ert_command"
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert
|
||||
allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals)
|
||||
armor = list("melee" = 65, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 80)
|
||||
armor = list("melee" = 65, "bullet" = 50, "laser" = 50, "energy" = 60, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 80)
|
||||
slowdown = 0
|
||||
strip_delay = 130
|
||||
resistance_flags = FIRE_PROOF
|
||||
@@ -268,7 +268,7 @@ Contains:
|
||||
desc = "An advanced, space-proof helmet. It appears to be modeled after an old-world eagle."
|
||||
icon_state = "griffinhat"
|
||||
item_state = "griffinhat"
|
||||
armor = list("melee" = 20, "bullet" = 40, "laser" = 30, "energy" = 25, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 80)
|
||||
armor = list("melee" = 20, "bullet" = 40, "laser" = 30, "energy" = 40, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 80)
|
||||
strip_delay = 130
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
resistance_flags = ACID_PROOF | FIRE_PROOF
|
||||
@@ -279,7 +279,7 @@ Contains:
|
||||
icon_state = "freedom"
|
||||
item_state = "freedom"
|
||||
allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals)
|
||||
armor = list("melee" = 20, "bullet" = 40, "laser" = 30,"energy" = 25, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 80)
|
||||
armor = list("melee" = 20, "bullet" = 40, "laser" = 30,"energy" = 40, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 80)
|
||||
strip_delay = 130
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
resistance_flags = ACID_PROOF | FIRE_PROOF
|
||||
@@ -407,6 +407,6 @@ Contains:
|
||||
icon_state = "hunter"
|
||||
item_state = "swat_suit"
|
||||
allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals, /obj/item/kitchen/knife/combat)
|
||||
armor = list(melee = 60, bullet = 40, laser = 40, energy = 50, bomb = 100, bio = 100, rad = 100, fire = 100, acid = 100)
|
||||
armor = list("melee" = 60, "bullet" = 40, "laser" = 40, "energy" = 50, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
|
||||
strip_delay = 130
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
icon_state = "syndicate"
|
||||
item_state = "syndicate"
|
||||
desc = "Has a tag on it: Totally not property of an enemy corporation, honest!"
|
||||
armor = list("melee" = 40, "bullet" = 50, "laser" = 30,"energy" = 15, "bomb" = 30, "bio" = 30, "rad" = 30, "fire" = 80, "acid" = 85)
|
||||
armor = list("melee" = 40, "bullet" = 50, "laser" = 30,"energy" = 40, "bomb" = 30, "bio" = 30, "rad" = 30, "fire" = 80, "acid" = 85)
|
||||
|
||||
/obj/item/clothing/suit/space/syndicate
|
||||
name = "red space suit"
|
||||
@@ -13,7 +13,7 @@
|
||||
desc = "Has a tag on it: Totally not property of an enemy corporation, honest!"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/melee/transforming/energy/sword/saber, /obj/item/restraints/handcuffs, /obj/item/tank/internals)
|
||||
armor = list("melee" = 40, "bullet" = 50, "laser" = 30,"energy" = 15, "bomb" = 30, "bio" = 30, "rad" = 30, "fire" = 80, "acid" = 85)
|
||||
armor = list("melee" = 40, "bullet" = 50, "laser" = 30,"energy" = 40, "bomb" = 30, "bio" = 30, "rad" = 30, "fire" = 80, "acid" = 85)
|
||||
|
||||
|
||||
//Green syndicate space suit
|
||||
|
||||
@@ -46,11 +46,11 @@
|
||||
|
||||
//Security biosuit, grey with red stripe across the chest
|
||||
/obj/item/clothing/head/bio_hood/security
|
||||
armor = list("melee" = 25, "bullet" = 15, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 100, "rad" = 80, "fire" = 30, "acid" = 100)
|
||||
armor = list("melee" = 25, "bullet" = 15, "laser" = 25, "energy" = 35, "bomb" = 25, "bio" = 100, "rad" = 80, "fire" = 30, "acid" = 100)
|
||||
icon_state = "bio_security"
|
||||
|
||||
|
||||
/obj/item/clothing/suit/bio_suit/security
|
||||
armor = list("melee" = 25, "bullet" = 15, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 100, "rad" = 80, "fire" = 30, "acid" = 100)
|
||||
armor = list("melee" = 25, "bullet" = 15, "laser" = 25, "energy" = 35, "bomb" = 25, "bio" = 100, "rad" = 80, "fire" = 30, "acid" = 100)
|
||||
icon_state = "bio_security"
|
||||
|
||||
/obj/item/clothing/suit/bio_suit/security/Initialize()
|
||||
|
||||
@@ -54,7 +54,7 @@
|
||||
icon_state = "goliath_cloak"
|
||||
desc = "A staunch, practical cape made out of numerous monster materials, it is coveted amongst exiles & hermits."
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/pickaxe, /obj/item/twohanded/spear, /obj/item/organ/regenerative_core/legion, /obj/item/kitchen/knife/combat/bone, /obj/item/kitchen/knife/combat/survival)
|
||||
armor = list("melee" = 35, "bullet" = 10, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 60, "acid" = 60) //a fair alternative to bone armor, requiring alternative materials and gaining a suit slot
|
||||
armor = list("melee" = 35, "bullet" = 10, "laser" = 25, "energy" = 35, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 60, "acid" = 60) //a fair alternative to bone armor, requiring alternative materials and gaining a suit slot
|
||||
hoodtype = /obj/item/clothing/head/hooded/cloakhood/goliath
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
|
||||
@@ -62,7 +62,7 @@
|
||||
name = "goliath cloak hood"
|
||||
icon_state = "golhood"
|
||||
desc = "A protective & concealing hood."
|
||||
armor = list("melee" = 35, "bullet" = 10, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 60, "acid" = 60)
|
||||
armor = list("melee" = 35, "bullet" = 10, "laser" = 25, "energy" = 35, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 60, "acid" = 60)
|
||||
clothing_flags = SNUG_FIT
|
||||
flags_inv = HIDEEARS|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR
|
||||
transparent_protection = HIDEMASK
|
||||
@@ -72,7 +72,7 @@
|
||||
icon_state = "dragon"
|
||||
desc = "A suit of armour fashioned from the remains of an ash drake."
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe, /obj/item/twohanded/spear)
|
||||
armor = list("melee" = 70, "bullet" = 30, "laser" = 50, "energy" = 40, "bomb" = 70, "bio" = 60, "rad" = 50, "fire" = 100, "acid" = 100)
|
||||
armor = list("melee" = 70, "bullet" = 30, "laser" = 50, "energy" = 50, "bomb" = 70, "bio" = 60, "rad" = 50, "fire" = 100, "acid" = 100)
|
||||
hoodtype = /obj/item/clothing/head/hooded/cloakhood/drake
|
||||
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
@@ -84,7 +84,7 @@
|
||||
name = "drake helm"
|
||||
icon_state = "dragon"
|
||||
desc = "The skull of a dragon."
|
||||
armor = list("melee" = 70, "bullet" = 30, "laser" = 50, "energy" = 40, "bomb" = 70, "bio" = 60, "rad" = 50, "fire" = 100, "acid" = 100)
|
||||
armor = list("melee" = 70, "bullet" = 30, "laser" = 50, "energy" = 50, "bomb" = 70, "bio" = 60, "rad" = 50, "fire" = 100, "acid" = 100)
|
||||
clothing_flags = SNUG_FIT
|
||||
heat_protection = HEAD
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
|
||||
@@ -532,7 +532,7 @@
|
||||
name = "captain's winter coat"
|
||||
icon_state = "coatcaptain"
|
||||
item_state = "coatcaptain"
|
||||
armor = list("melee" = 25, "bullet" = 30, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 50)
|
||||
armor = list("melee" = 25, "bullet" = 30, "laser" = 30, "energy" = 40, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 50)
|
||||
hoodtype = /obj/item/clothing/head/hooded/winterhood/captain
|
||||
|
||||
/obj/item/clothing/suit/hooded/wintercoat/captain/Initialize()
|
||||
@@ -546,7 +546,7 @@
|
||||
name = "security winter coat"
|
||||
icon_state = "coatsecurity"
|
||||
item_state = "coatsecurity"
|
||||
armor = list("melee" = 25, "bullet" = 15, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 45)
|
||||
armor = list("melee" = 25, "bullet" = 15, "laser" = 30, "energy" = 40, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 45)
|
||||
hoodtype = /obj/item/clothing/head/hooded/winterhood/security
|
||||
|
||||
/obj/item/clothing/suit/hooded/wintercoat/security/Initialize()
|
||||
@@ -629,7 +629,7 @@
|
||||
name = "ablative hood"
|
||||
desc = "Hood hopefully belonging to an ablative trenchcoat. Includes a visor for cool-o-vision."
|
||||
icon_state = "ablativehood"
|
||||
armor = list("melee" = 10, "bullet" = 10, "laser" = 60, "energy" = 50, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
|
||||
armor = list("melee" = 10, "bullet" = 10, "laser" = 60, "energy" = 60, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
|
||||
strip_delay = 30
|
||||
var/hit_reflect_chance = 50
|
||||
|
||||
@@ -659,7 +659,7 @@
|
||||
icon_state = "ablativecoat"
|
||||
item_state = "ablativecoat"
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS
|
||||
armor = list("melee" = 10, "bullet" = 10, "laser" = 60, "energy" = 50, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
|
||||
armor = list("melee" = 10, "bullet" = 10, "laser" = 60, "energy" = 60, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
|
||||
hoodtype = /obj/item/clothing/head/hooded/ablative
|
||||
strip_delay = 30
|
||||
equip_delay_other = 40
|
||||
@@ -690,7 +690,7 @@
|
||||
desc = "A big and clanky suit made of bronze that offers no protection and looks very unfashionable. Nice."
|
||||
icon = 'icons/obj/clothing/clockwork_garb.dmi'
|
||||
icon_state = "clockwork_cuirass_old"
|
||||
armor = list("melee" = 5, "bullet" = 0, "laser" = -5, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 20)
|
||||
armor = list("melee" = 5, "bullet" = 0, "laser" = -5, "energy" = -15, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 20)
|
||||
|
||||
/obj/item/clothing/suit/ghost_sheet
|
||||
name = "ghost sheet"
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/extinguisher, /obj/item/crowbar)
|
||||
slowdown = 1
|
||||
armor = list("melee" = 15, "bullet" = 5, "laser" = 20, "energy" = 10, "bomb" = 20, "bio" = 10, "rad" = 20, "fire" = 100, "acid" = 50)
|
||||
armor = list("melee" = 15, "bullet" = 5, "laser" = 20, "energy" = 20, "bomb" = 20, "bio" = 10, "rad" = 20, "fire" = 100, "acid" = 50)
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL
|
||||
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
@@ -57,7 +57,7 @@
|
||||
desc = "Use in case of bomb."
|
||||
icon_state = "bombsuit"
|
||||
clothing_flags = THICKMATERIAL | SNUG_FIT
|
||||
armor = list("melee" = 20, "bullet" = 0, "laser" = 20,"energy" = 10, "bomb" = 100, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 50)
|
||||
armor = list("melee" = 20, "bullet" = 0, "laser" = 20,"energy" = 30, "bomb" = 100, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 50)
|
||||
flags_inv = HIDEFACE|HIDEMASK|HIDEEARS|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR
|
||||
dynamic_hair_suffix = ""
|
||||
dynamic_fhair_suffix = ""
|
||||
@@ -82,7 +82,7 @@
|
||||
clothing_flags = THICKMATERIAL
|
||||
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
slowdown = 2
|
||||
armor = list("melee" = 20, "bullet" = 0, "laser" = 20,"energy" = 10, "bomb" = 100, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 50)
|
||||
armor = list("melee" = 20, "bullet" = 0, "laser" = 20,"energy" = 30, "bomb" = 100, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 50)
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
icon_state = "wizard"
|
||||
gas_transfer_coefficient = 0.01 // IT'S MAGICAL OKAY JEEZ +1 TO NOT DIE
|
||||
permeability_coefficient = 0.01
|
||||
armor = list("melee" = 30, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 20, "bio" = 20, "rad" = 20, "fire" = 100, "acid" = 100)
|
||||
armor = list("melee" = 30, "bullet" = 20, "laser" = 20, "energy" = 30, "bomb" = 20, "bio" = 20, "rad" = 20, "fire" = 100, "acid" = 100)
|
||||
strip_delay = 50
|
||||
equip_delay_other = 50
|
||||
clothing_flags = SNUG_FIT
|
||||
@@ -67,7 +67,7 @@
|
||||
gas_transfer_coefficient = 0.01
|
||||
permeability_coefficient = 0.01
|
||||
body_parts_covered = CHEST|GROIN|ARMS|LEGS
|
||||
armor = list("melee" = 30, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 20, "bio" = 20, "rad" = 20, "fire" = 100, "acid" = 100)
|
||||
armor = list("melee" = 30, "bullet" = 20, "laser" = 20, "energy" = 30, "bomb" = 20, "bio" = 20, "rad" = 20, "fire" = 100, "acid" = 100)
|
||||
allowed = list(/obj/item/teleportation_scroll)
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
strip_delay = 50
|
||||
@@ -195,7 +195,7 @@
|
||||
min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT
|
||||
max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/shielded/wizard
|
||||
armor = list("melee" = 30, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 20, "bio" = 20, "rad" = 20, "fire" = 100, "acid" = 100)
|
||||
armor = list("melee" = 30, "bullet" = 20, "laser" = 20, "energy" = 30, "bomb" = 20, "bio" = 20, "rad" = 20, "fire" = 100, "acid" = 100)
|
||||
slowdown = 0
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
|
||||
@@ -206,7 +206,7 @@
|
||||
item_state = "battlemage"
|
||||
min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT
|
||||
max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
|
||||
armor = list("melee" = 30, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 20, "bio" = 20, "rad" = 20, "fire" = 100, "acid" = 100)
|
||||
armor = list("melee" = 30, "bullet" = 20, "laser" = 20, "energy" = 30, "bomb" = 20, "bio" = 20, "rad" = 20, "fire" = 100, "acid" = 100)
|
||||
actions_types = null //No inbuilt light
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
|
||||
|
||||
@@ -64,7 +64,7 @@
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
resistance_flags = FIRE_PROOF | LAVA_PROOF
|
||||
slowdown = 0
|
||||
armor = list("melee" = 70, "bullet" = 40, "laser" = 10, "energy" = 10, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
|
||||
armor = list("melee" = 70, "bullet" = 40, "laser" = 10, "energy" = 20, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe)
|
||||
|
||||
/obj/item/clothing/suit/space/hostile_environment/Initialize()
|
||||
@@ -93,7 +93,7 @@
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
clothing_flags = THICKMATERIAL // no space protection
|
||||
armor = list("melee" = 70, "bullet" = 40, "laser" = 10, "energy" = 10, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
|
||||
armor = list("melee" = 70, "bullet" = 40, "laser" = 10, "energy" = 20, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
|
||||
resistance_flags = FIRE_PROOF | LAVA_PROOF
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hostile_environment/Initialize()
|
||||
|
||||
@@ -19,7 +19,7 @@ Contents:
|
||||
allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals, /obj/item/stock_parts/cell)
|
||||
slowdown = 1
|
||||
resistance_flags = LAVA_PROOF | ACID_PROOF
|
||||
armor = list("melee" = 60, "bullet" = 50, "laser" = 30,"energy" = 15, "bomb" = 30, "bio" = 30, "rad" = 30, "fire" = 100, "acid" = 100)
|
||||
armor = list("melee" = 60, "bullet" = 50, "laser" = 30,"energy" = 40, "bomb" = 30, "bio" = 30, "rad" = 30, "fire" = 100, "acid" = 100)
|
||||
strip_delay = 12
|
||||
|
||||
actions_types = list(/datum/action/item_action/initialize_ninja_suit, /datum/action/item_action/ninjasmoke, /datum/action/item_action/ninjaboost, /datum/action/item_action/ninjapulse, /datum/action/item_action/ninjastar, /datum/action/item_action/ninjanet, /datum/action/item_action/ninja_sword_recall, /datum/action/item_action/ninja_stealth, /datum/action/item_action/toggle_glove)
|
||||
|
||||
Reference in New Issue
Block a user