Converts the Cargo Bounties UI to TGUI and adds a modular app for it. (#51509)

* How did this take me like 3 hours but the bounty UI took 4 weeks like fuck

* Uses style's suggestions for UI cleanup.

* Rebuild TGUI

* Squiggly Brackets No. 1

* Squiggly Brackets No. 2

* Rebuilds tgui also sorry style I got lazy

* Another tgui update

* GREP?

* Rebuilds tgui again

* Rebuild yet again

* How'd you like a nice tender lambchop?

* Take me HOOOOOOOME country ROOOOOADS

* Updates with Anturk's changes.

* Removes unnecessary flex element

Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
This commit is contained in:
ArcaneMusic
2020-06-28 05:56:03 -04:00
committed by GitHub
parent 107e68a6c8
commit 94e3bb9b12
11 changed files with 319 additions and 56 deletions

View File

@@ -1,7 +1,5 @@
#define PRINTER_TIMEOUT 10 #define PRINTER_TIMEOUT 10
/obj/machinery/computer/bounty /obj/machinery/computer/bounty
name = "\improper Nanotrasen bounty console" name = "\improper Nanotrasen bounty console"
desc = "Used to check and claim bounties offered by Nanotrasen" desc = "Used to check and claim bounties offered by Nanotrasen"
@@ -9,10 +7,12 @@
circuit = /obj/item/circuitboard/computer/bounty circuit = /obj/item/circuitboard/computer/bounty
light_color = "#E2853D"//orange light_color = "#E2853D"//orange
var/printer_ready = 0 //cooldown var var/printer_ready = 0 //cooldown var
var/static/datum/bank_account/cargocash
/obj/machinery/computer/bounty/Initialize() /obj/machinery/computer/bounty/Initialize()
. = ..() . = ..()
printer_ready = world.time + PRINTER_TIMEOUT printer_ready = world.time + PRINTER_TIMEOUT
cargocash = SSeconomy.get_dep_account(ACCOUNT_CAR)
/obj/machinery/computer/bounty/proc/print_paper() /obj/machinery/computer/bounty/proc/print_paper()
new /obj/item/paper/bounty_printout(loc) new /obj/item/paper/bounty_printout(loc)
@@ -32,65 +32,34 @@
<ul><li>Reward: [B.reward_string()]</li> <ul><li>Reward: [B.reward_string()]</li>
<li>Completed: [B.completion_string()]</li></ul>"} <li>Completed: [B.completion_string()]</li></ul>"}
/obj/machinery/computer/bounty/ui_interact(mob/user) /obj/machinery/computer/bounty/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
. = ..()
if(!GLOB.bounties_list.len) if(!GLOB.bounties_list.len)
setup_bounties() setup_bounties()
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "CargoBountyConsole", name, 750, 600, master_ui, state)
ui.open()
var/datum/bank_account/D = SSeconomy.get_dep_account(ACCOUNT_CAR) /obj/machinery/computer/bounty/ui_data(mob/user)
var/list/dat = list({"<a href='?src=[REF(src)];refresh=1'>Refresh</a> var/list/data = list()
<a href='?src=[REF(src)];refresh=1;choice=Print'>Print Paper</a> var/list/bountyinfo = list()
<p>Credits: <b>[D.account_balance]</b></p>
<table style="text-align:center;" border="1" cellspacing="0" width="100%">
<tr><th>Name</th><th>Description</th><th>Reward</th><th>Completion</th><th>Status</th></tr>"})
for(var/datum/bounty/B in GLOB.bounties_list) for(var/datum/bounty/B in GLOB.bounties_list)
if(B.claimed) bountyinfo += list(list("name" = B.name, "description" = B.description, "reward_string" = B.reward_string(), "completion_string" = B.completion_string() , "claimed" = B.claimed, "can_claim" = B.can_claim(), "priority" = B.high_priority, "bounty_ref" = REF(B)))
dat += "<tr style='background-color:#294675;'>" data["stored_cash"] = cargocash.account_balance
else if(B.can_claim()) data["bountydata"] = bountyinfo
dat += "<tr style='background-color:#4F7529;'>" return data
else
dat += "<tr style='background-color:#990000;'>"
if(B.high_priority) /obj/machinery/computer/bounty/ui_act(action,params)
dat += {"<td><b>[B.name]</b></td>
<td><b>High Priority:</b> [B.description]</td>
<td><b>[B.reward_string()]</b></td>"}
else
dat += {"<td>[B.name]</td>
<td>[B.description]</td>
<td>[B.reward_string()]</td>"}
dat += "<td>[B.completion_string()]</td>"
if(B.claimed)
dat += "<td>Claimed</td>"
else if(B.can_claim())
dat += "<td><A href='?src=[REF(src)];refresh=1;choice=Claim;d_rec=[REF(B)]'>Claim</a></td>"
else
dat += "<td>Unclaimed</td>"
dat += "</tr>"
dat += "</table>"
dat = dat.Join()
var/datum/browser/popup = new(user, "bounties", "Nanotrasen Bounties", 700, 600)
popup.set_content(dat)
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
popup.open()
/obj/machinery/computer/bounty/Topic(href, href_list)
if(..()) if(..())
return return
switch(action)
switch(href_list["choice"]) if("ClaimBounty")
var/datum/bounty/cashmoney = locate(params["bounty"]) in GLOB.bounties_list
if(cashmoney)
cashmoney.claim()
return TRUE
if("Print") if("Print")
if(printer_ready < world.time) if(printer_ready < world.time)
printer_ready = world.time + PRINTER_TIMEOUT printer_ready = world.time + PRINTER_TIMEOUT
print_paper() print_paper()
return
if("Claim")
var/datum/bounty/B = locate(href_list["d_rec"]) in GLOB.bounties_list
if(B)
B.claim()
if(href_list["refresh"])
playsound(src, "terminal_type", 25, FALSE)
updateUsrDialog()

View File

@@ -22,11 +22,14 @@
/obj/item/modular_computer/tablet/preset/cargo/Initialize() /obj/item/modular_computer/tablet/preset/cargo/Initialize()
. = ..() . = ..()
var/obj/item/computer_hardware/hard_drive/small/hard_drive = new
install_component(new /obj/item/computer_hardware/processor_unit/small) install_component(new /obj/item/computer_hardware/processor_unit/small)
install_component(new /obj/item/computer_hardware/battery(src, /obj/item/stock_parts/cell/computer)) install_component(new /obj/item/computer_hardware/battery(src, /obj/item/stock_parts/cell/computer))
install_component(new /obj/item/computer_hardware/hard_drive/small) install_component(hard_drive)
install_component(new /obj/item/computer_hardware/network_card) install_component(new /obj/item/computer_hardware/network_card)
install_component(new /obj/item/computer_hardware/printer/mini) install_component(new /obj/item/computer_hardware/printer/mini)
hard_drive.store_file(new /datum/computer_file/program/bounty)
hard_drive.store_file(new /datum/computer_file/program/shipping)
/// Given by the syndicate as part of the contract uplink bundle - loads in the Contractor Uplink. /// Given by the syndicate as part of the contract uplink bundle - loads in the Contractor Uplink.
/obj/item/modular_computer/tablet/syndicate_contract_uplink/preset/uplink/Initialize() /obj/item/modular_computer/tablet/syndicate_contract_uplink/preset/uplink/Initialize()

View File

@@ -83,7 +83,6 @@
/datum/computer_file/program/arcade/ui_data(mob/user) /datum/computer_file/program/arcade/ui_data(mob/user)
var/list/data = get_header_data() var/list/data = get_header_data()
data["Hitpoints"] = boss_hp data["Hitpoints"] = boss_hp
data["PlayerHitpoints"] = player_hp data["PlayerHitpoints"] = player_hp
data["PlayerMP"] = player_mp data["PlayerMP"] = player_mp

View File

@@ -0,0 +1,50 @@
/datum/computer_file/program/bounty
filename = "bounty"
filedesc = "Nanotrasen Bounty Hunter"
program_icon_state = "bounty"
extended_desc = "A basic interface for supply personnel to check and claim bounties."
requires_ntnet = TRUE
transfer_access = ACCESS_CARGO
network_destination = "cargo claims interface"
size = 10
tgui_id = "NtosBountyConsole"
ui_x = 750
ui_y = 600
///cooldown var for printing paper sheets.
var/printer_ready = 0
///The cargo account for grabbing the cargo account's credits.
var/static/datum/bank_account/cargocash
/datum/computer_file/program/bounty/proc/print_paper()
new /obj/item/paper/bounty_printout(get_turf(computer))
/datum/computer_file/program/bounty/ui_interact(mob/user, ui_key, datum/tgui/ui, force_open, datum/tgui/master_ui, datum/ui_state/state)
if(!GLOB.bounties_list.len)
setup_bounties()
printer_ready = world.time + PRINTER_TIMEOUT
cargocash = SSeconomy.get_dep_account(ACCOUNT_CAR)
. = ..()
/datum/computer_file/program/bounty/ui_data(mob/user)
var/list/data = get_header_data()
var/list/bountyinfo = list()
for(var/datum/bounty/B in GLOB.bounties_list)
bountyinfo += list(list("name" = B.name, "description" = B.description, "reward_string" = B.reward_string(), "completion_string" = B.completion_string() , "claimed" = B.claimed, "can_claim" = B.can_claim(), "priority" = B.high_priority, "bounty_ref" = REF(B)))
data["stored_cash"] = cargocash.account_balance
data["bountydata"] = bountyinfo
return data
/datum/computer_file/program/bounty/ui_act(action,params)
if(..())
return
switch(action)
if("ClaimBounty")
var/datum/bounty/cashmoney = locate(params["bounty"]) in GLOB.bounties_list
if(cashmoney)
cashmoney.claim()
return TRUE
if("Print")
if(printer_ready < world.time)
printer_ready = world.time + PRINTER_TIMEOUT
print_paper()
return

Binary file not shown.

Before

Width:  |  Height:  |  Size: 82 KiB

After

Width:  |  Height:  |  Size: 89 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 30 KiB

After

Width:  |  Height:  |  Size: 26 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 7.2 KiB

After

Width:  |  Height:  |  Size: 4.3 KiB

View File

@@ -2478,6 +2478,7 @@
#include "code\modules\modular_computers\file_system\programs\atmosscan.dm" #include "code\modules\modular_computers\file_system\programs\atmosscan.dm"
#include "code\modules\modular_computers\file_system\programs\borg_monitor.dm" #include "code\modules\modular_computers\file_system\programs\borg_monitor.dm"
#include "code\modules\modular_computers\file_system\programs\card.dm" #include "code\modules\modular_computers\file_system\programs\card.dm"
#include "code\modules\modular_computers\file_system\programs\cargobounty.dm"
#include "code\modules\modular_computers\file_system\programs\cargoship.dm" #include "code\modules\modular_computers\file_system\programs\cargoship.dm"
#include "code\modules\modular_computers\file_system\programs\configurator.dm" #include "code\modules\modular_computers\file_system\programs\configurator.dm"
#include "code\modules\modular_computers\file_system\programs\crewmanifest.dm" #include "code\modules\modular_computers\file_system\programs\crewmanifest.dm"

View File

@@ -0,0 +1,121 @@
import { toArray } from 'common/collections';
import { Fragment } from 'inferno';
import { useBackend, useSharedState } from '../backend';
import { AnimatedNumber, Box, Button, Flex, LabeledList, Section, Table, Tabs, Grid } from '../components';
import { formatMoney } from '../format';
import { Window } from '../layouts';
export const CargoBountyConsole = (props, context) => {
const { act, data } = useBackend(context);
const [tab, setTab] = useSharedState(context, 'tab', 'catalog');
const {
bountydata = [],
stored_cash,
} = data;
return (
<Window resizable>
<Window.Content scrollable>
<Section
title={<BountyHeader />}
buttons={(
<Button
icon="print"
content="Print Bounty List"
onClick={() => act('Print')} />
)}>
<Table border>
<Table.Row
bold
italic
color="label"
fontSize={1.25}>
<Table.Cell p={1} textAlign="center">
Bounty Object
</Table.Cell>
<Table.Cell p={1} textAlign="center">
Description
</Table.Cell>
<Table.Cell p={1} textAlign="center">
Progress
</Table.Cell>
<Table.Cell p={1} textAlign="center">
Value
</Table.Cell>
<Table.Cell p={1} textAlign="center">
Claim
</Table.Cell>
</Table.Row>
{bountydata.map(bounty => (
<Table.Row
key={bounty.name}
backgroundColor={bounty.priority === 1
? 'rgba(252, 152, 3, 0.25)'
: ''}>
<Table.Cell bold p={1}>
{bounty.name}
</Table.Cell>
<Table.Cell
italic
textAlign="center"
p={1}>
{bounty.description}
</Table.Cell>
<Table.Cell
bold
p={1}
textAlign="center">
{bounty.priority === 1
? <Box>High Priority</Box>
: ""}
{bounty.completion_string}
</Table.Cell>
<Table.Cell
bold
p={1}
textAlign="center">
{bounty.reward_string}
</Table.Cell>
<Table.Cell
bold
p={1}>
<Button
fluid
textAlign="center"
icon={bounty.claimed === 1
? "check"
: ""}
content={bounty.claimed === 1
? "Claimed"
: "Claim"}
disabled={bounty.claimed === 1}
color={bounty.can_claim === 1
? 'green'
: 'red'}
onClick={() => act('ClaimBounty', {
bounty: bounty.bounty_ref,
})} />
</Table.Cell>
</Table.Row>
))}
</Table>
</Section>
</Window.Content>
</Window>
);
};
const BountyHeader = (props, context) => {
const { act, data } = useBackend(context);
const {
stored_cash,
} = data;
return (
<Box inline bold>
<AnimatedNumber
value={stored_cash}
format={value => formatMoney(value)} />
{' credits'}
</Box>
);
};

View File

@@ -0,0 +1,120 @@
import { toArray } from 'common/collections';
import { Fragment } from 'inferno';
import { useBackend, useSharedState } from '../backend';
import { AnimatedNumber, Box, Button, Flex, LabeledList, Section, Table, Tabs, Grid } from '../components';
import { formatMoney } from '../format';
import { NtosWindow } from '../layouts';
export const NtosBountyConsole = (props, context) => {
const { act, data } = useBackend(context);
const [tab, setTab] = useSharedState(context, 'tab', 'catalog');
const {
bountydata = [],
stored_cash,
} = data;
return (
<NtosWindow resizable>
<NtosWindow.Content scrollable>
<Section
title={<BountyHeader />}
buttons={(
<Button
icon="print"
content="Print Bounty List"
onClick={() => act('Print')} />
)}>
<Table border>
<Table.Row
bold
italic
color="label"
fontSize={1.25}>
<Table.Cell p={1} textAlign="center">
Bounty Object
</Table.Cell>
<Table.Cell p={1} textAlign="center">
Description
</Table.Cell>
<Table.Cell p={1} textAlign="center">
Progress
</Table.Cell>
<Table.Cell p={1} textAlign="center">
Value
</Table.Cell>
<Table.Cell p={1} textAlign="center">
Claim
</Table.Cell>
</Table.Row>
{bountydata.map(bounty => (
<Table.Row
key={bounty.name}
backgroundColor={bounty.priority === 1
? 'rgba(252, 152, 3, 0.25)'
: ''}>
<Table.Cell bold p={1}>
{bounty.name}
</Table.Cell>
<Table.Cell
italic
textAlign="center"
p={1}>
{bounty.description}
</Table.Cell>
<Table.Cell
bold
p={1}
textAlign="center">
{bounty.priority === 1
? <Box>High Priority</Box>
: ""}
{bounty.completion_string}
</Table.Cell>
<Table.Cell
bold
p={1}
textAlign="center">
{bounty.reward_string}
</Table.Cell>
<Table.Cell
bold
p={1}>
<Button
fluid
textAlign="center"
icon={bounty.claimed === 1
? "check"
: ""}
content={bounty.claimed === 1
? "Claimed"
: "Claim"}
disabled={bounty.claimed === 1}
color={bounty.can_claim === 1
? 'green'
: 'red'}
onClick={() => act('ClaimBounty', {
bounty: bounty.bounty_ref,
})} />
</Table.Cell>
</Table.Row>
))}
</Table>
</Section>
</NtosWindow.Content>
</NtosWindow>
);
};
const BountyHeader = (props, context) => {
const { act, data } = useBackend(context);
const {
stored_cash,
} = data;
return (
<Box inline bold>
<AnimatedNumber
value={stored_cash}
format={value => formatMoney(value)} />
{' credits'}
</Box>
);
};

File diff suppressed because one or more lines are too long