From 95029e839a674758fd1cc3bdc6db02a54e0a3755 Mon Sep 17 00:00:00 2001 From: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sat, 9 Mar 2024 20:05:10 +0100 Subject: [PATCH] [MIRROR] Curtains behave like curtains should, by not being a wall (#26811) * Curtains behave like curtains should, by not being a wall (#81843) ## About The Pull Request This has bothered more for far too long that curtains suddenly become solid objects instead of, well, behaving like curtains in any form do and just bend out of your way. They function the same from an opacity POV but i just removed the density toggle so they'll always allow passthrough. ![image](https://github.com/tgstation/tgstation/assets/22140677/9311242f-fb5d-4640-b7f3-82ad243133f2) ![image](https://github.com/tgstation/tgstation/assets/22140677/fd3d5a5d-8458-4595-9e2e-2b83426d8e61) ## Why It's Good For The Game You can have your privacy and have realistic curtains ## Changelog :cl:Zergspower qol: Curtains and shower curtains are no longer solid objects that defy common sense /:cl: * Curtains behave like curtains should, by not being a wall --------- Co-authored-by: Zergspower --- code/game/objects/structures/watercloset.dm | 2 -- 1 file changed, 2 deletions(-) diff --git a/code/game/objects/structures/watercloset.dm b/code/game/objects/structures/watercloset.dm index b343cd85f50..edf7f2fc803 100644 --- a/code/game/objects/structures/watercloset.dm +++ b/code/game/objects/structures/watercloset.dm @@ -760,11 +760,9 @@ MAPPING_DIRECTIONAL_HELPERS(/obj/structure/sink/kitchen, (-16)) open = !open if(open) layer = SIGN_LAYER - set_density(FALSE) set_opacity(FALSE) else layer = WALL_OBJ_LAYER - set_density(TRUE) if(opaque_closed) set_opacity(TRUE)