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Pod launcher renaissance squash (#52611)
Refactoring of Flex, Fix Section scrollable Getting presets working wip Upgrade dependencies preset notice, tooltip fixes, pod spawnlocation fixes finishes UI, final polish quells one travismoment Apply suggestions from code review Co-authored-by: Rohesie <rohesie@gmail.com> better var names better vars sound for loop Further review addressing runtime fixes Update code/modules/asset_cache/asset_list_items.dm Co-authored-by: Rohesie <rohesie@gmail.com> More review addressing tgui merge why was that there Small improvements Small Improvements Part 2 dropoff / wall moving improvements compile! more fixes
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@@ -1132,7 +1132,6 @@ Traitors and the like can also be revived with the previous role mostly intact.
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plaunch.temp_pod.damage = 40//bring the mother fuckin ruckus
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plaunch.temp_pod.explosionSize = list(0,0,0,2)
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plaunch.temp_pod.effectStun = TRUE
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plaunch.ui_interact(usr)
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return //We return here because punish_log() is handled by the centcom_podlauncher datum
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if(ADMIN_PUNISHMENT_MAZING)
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if(!puzzle_imprison(target))
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