[MIRROR] makes it so lockers/crates can have access electronics removed/inserted [MDB IGNORE] (#8968)

* makes it so lockers/crates can have access electronics removed/inserted (#62022)

They can only have electronics inserted if they

are welded shut (if they can be welded)
don't have electronics already and aren't secure
They can only have electronics removed if they

are welded shut (if they can be welded)
are unlocked
are secure (even if they don't have electronics, then it'll create them)

* makes it so lockers/crates can have access electronics removed/inserted

Co-authored-by: Seris02 <49109742+Seris02@users.noreply.github.com>
This commit is contained in:
SkyratBot
2021-10-23 00:24:29 +01:00
committed by GitHub
co-authored by Seris02
parent 7341c53692
commit 957e6e8bda
11 changed files with 76 additions and 13 deletions
@@ -5,6 +5,7 @@
desc = "It's watching you closely."
icon_state = "necrocrate"
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
can_install_electronics = FALSE
/obj/structure/closet/crate/necropolis/tendril
desc = "It's watching you suspiciously. You need a skeleton key to open it."