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[MIRROR] Fixed spelling of possession, Separate, and Cemetery [MDB IGNORE] (#9862)
* Fixed spelling of possession, separate, and cemetery (#63203) Just fixes some spelling for gangs. I also fixed misspellings for "posession" to "possession". Fixed "seperate " to "Separate" Fixed "Cemetary" to "Cemetery" * Fixed spelling of possession, Separate, and Cemetery Co-authored-by: Doctor Pope <84367152+Dr-Pope@users.noreply.github.com>
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@@ -30,7 +30,7 @@ RSF
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///The cost of the object we are going to dispense
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var/dispense_cost = 0
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w_class = WEIGHT_CLASS_NORMAL
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///An associated list of atoms and charge costs. This can contain a seperate list, as long as it's associated item is an object
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///An associated list of atoms and charge costs. This can contain a separate list, as long as it's associated item is an object
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var/list/cost_by_item = list(/obj/item/reagent_containers/food/drinks/drinkingglass = 20,
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/obj/item/paper = 10,
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/obj/item/storage/dice = 200,
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@@ -99,7 +99,7 @@
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return FALSE
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//if the attacker_controller isn't next to the attacking toy (and doesn't have telekinesis), the battle ends
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if(!in_range(attacker, attacker_controller) && !(attacker_controller.dna.check_mutation(TK)))
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attacker_controller.visible_message(span_notice("[attacker_controller.name] seperates from [attacker], ending the battle."), \
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attacker_controller.visible_message(span_notice("[attacker_controller.name] separates from [attacker], ending the battle."), \
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span_notice("You separate from [attacker], ending the battle."))
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return FALSE
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@@ -108,13 +108,13 @@
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if(opponent.incapacitated())
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return FALSE
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if(!in_range(src, opponent) && !(opponent.dna.check_mutation(TK)))
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opponent.visible_message(span_notice("[opponent.name] seperates from [src], ending the battle."), \
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opponent.visible_message(span_notice("[opponent.name] separates from [src], ending the battle."), \
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span_notice("You separate from [src], ending the battle."))
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return FALSE
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//if it's not PVP and the attacker_controller isn't next to the defending toy (and doesn't have telekinesis), the battle ends
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else
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if (!in_range(src, attacker_controller) && !(attacker_controller.dna.check_mutation(TK)))
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attacker_controller.visible_message(span_notice("[attacker_controller.name] seperates from [src] and [attacker], ending the battle."), \
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attacker_controller.visible_message(span_notice("[attacker_controller.name] separates from [src] and [attacker], ending the battle."), \
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span_notice("You separate [attacker] and [src], ending the battle."))
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return FALSE
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@@ -342,7 +342,7 @@
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*/
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/obj/item/training_toolbox
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name = "Training Toolbox"
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desc = "AURUMILL-Brand Baby's First Training Toolbox. A digital display on the back keeps track of hits made by the user. Second toolbox sold seperately!"
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desc = "AURUMILL-Brand Baby's First Training Toolbox. A digital display on the back keeps track of hits made by the user. Second toolbox sold separately!"
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icon = 'icons/obj/storage.dmi'
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icon_state = "gold"
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inhand_icon_state = "toolbox_gold"
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