From 95a6db041dabf1a3efcd1845a453c8563096fdd6 Mon Sep 17 00:00:00 2001 From: GPeckman <21979502+GPeckman@users.noreply.github.com> Date: Wed, 14 Aug 2024 07:20:40 -0400 Subject: [PATCH] Hydraulic clamps can force doors open again (#85514) ## About The Pull Request What the title says. This behavior seems to have been removed by accident in a previous PR, so I just put it back. Fixes #85506 ## Why It's Good For The Game Bugs are bad. ## Changelog :cl: fix: Hydraulic clamps (the mech tool) can force powered doors open again. /:cl: --- code/modules/vehicles/mecha/equipment/tools/work_tools.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/vehicles/mecha/equipment/tools/work_tools.dm b/code/modules/vehicles/mecha/equipment/tools/work_tools.dm index 34216db38d3..c19aede50d9 100644 --- a/code/modules/vehicles/mecha/equipment/tools/work_tools.dm +++ b/code/modules/vehicles/mecha/equipment/tools/work_tools.dm @@ -55,7 +55,7 @@ if(istype(target, /obj/machinery/door/firedoor) || istype(target, /obj/machinery/door/airlock)) var/obj/machinery/door/target_door = target playsound(chassis, clampsound, 50, FALSE, -6) - target_door.try_to_crowbar(src, source) + target_door.try_to_crowbar(src, source, TRUE) return ..() if(isobj(target))