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[MIRROR] Adds SHOULD_NOT_SLEEP to Destroy. Why didn't we do this before. [MDB IGNORE] (#8714)
* Adds SHOULD_NOT_SLEEP to Destroy. Why didn't we do this before. (#61943) * Adds SHOULD_NOT_SLEEP to Destroy. Why didn't we do this before. Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
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@@ -64,7 +64,7 @@
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update_appearance()
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/obj/item/modular_computer/Destroy()
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kill_program(forced = TRUE)
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wipe_program(forced = TRUE)
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STOP_PROCESSING(SSobj, src)
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for(var/port in all_components)
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var/obj/item/computer_hardware/component = all_components[port]
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@@ -410,14 +410,20 @@
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data["PC_showexitprogram"] = active_program ? 1 : 0 // Hides "Exit Program" button on mainscreen
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return data
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///Wipes the computer's current program. Doesn't handle any of the niceties around doing this
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/obj/item/modular_computer/proc/wipe_program(forced)
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if(!active_program)
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return
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active_program.kill_program(forced)
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active_program = null
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// Relays kill program request to currently active program. Use this to quit current program.
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/obj/item/modular_computer/proc/kill_program(forced = FALSE)
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if(active_program)
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active_program.kill_program(forced)
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active_program = null
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wipe_program(forced)
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var/mob/user = usr
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if(user && istype(user))
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ui_interact(user) // Re-open the UI on this computer. It should show the main screen now.
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//Here to prevent programs sleeping in destroy
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INVOKE_ASYNC(src, /datum/proc/ui_interact, user) // Re-open the UI on this computer. It should show the main screen now.
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update_appearance()
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// Returns 0 for No Signal, 1 for Low Signal and 2 for Good Signal. 3 is for wired connection (always-on)
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