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Add a unit test to check that maploaded simple/basic mobs are in an environment they can survive in. (#82180)
## About The Pull Request I've recently noticed that the maploaded penguins from the snowdin away mission were dying from unsafe atmos/temperature. This sparked the idea of making a (focus only) unit test that would prevent this sort of issues from happening. This PR also implements the usage of the `atmos_requirements` and `body_temp_sensitive` elements for simple animals too, cutting down the copypaste. ## Why It's Good For The Game More unit tests to make sure things are done correctly. ## Changelog 🆑 fix: Made sure that mapped critters (i.e. penguins on the snow cabin away mission) can survive in the environment they're spawned in. /🆑
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@@ -16,7 +16,7 @@
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pixel_x = -16
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base_pixel_x = -16
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habitable_atmos = list("min_oxy" = 0, "max_oxy" = 0, "min_plas" = 0, "max_plas" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
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habitable_atmos = null
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faction = list(FACTION_JUNGLE)
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obj_damage = 30
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environment_smash = ENVIRONMENT_SMASH_WALLS
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@@ -148,7 +148,7 @@
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attack_sound = 'sound/creatures/venus_trap_hit.ogg'
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unsuitable_heat_damage = 5 // heat damage is different from cold damage since coldmos is significantly more common than plasmafires
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unsuitable_cold_damage = 2 // they now do take cold damage, but this should be sufficiently small that it does not cause major issues
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habitable_atmos = list("min_oxy" = 0, "max_oxy" = 0, "min_plas" = 0, "max_plas" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
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habitable_atmos = null
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unsuitable_atmos_damage = 0
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/// copied over from the code from eyeballs (the mob) to make it easier for venus human traps to see in kudzu that doesn't have the transparency mutation
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sight = SEE_SELF|SEE_MOBS|SEE_OBJS|SEE_TURFS
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