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https://github.com/Bubberstation/Bubberstation.git
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cleanup _HELPERS/_lists.dm and all the necessary files (#61827)
Bring _HELPERS/_lists.dm to latest standards by: -Adding proper documentation and fixing existing one -Giving vars proper names -Procs now use snake case as per standard (many files that use those procs will be affected)
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@@ -63,7 +63,7 @@
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if(gen_turf.turf_flags & NO_RUINS)
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stored_flags |= NO_RUINS
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var/turf/new_turf = pickweight(closed ? closed_turf_types : open_turf_types)
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var/turf/new_turf = pick_weight(closed ? closed_turf_types : open_turf_types)
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new_turf = gen_turf.ChangeTurf(new_turf, initial(new_turf.baseturfs), CHANGETURF_DEFER_CHANGE)
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@@ -83,7 +83,7 @@
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if(!(A.area_flags & FLORA_ALLOWED))
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can_spawn = FALSE
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if(can_spawn)
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spawned_flora = pickweight(flora_spawn_list)
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spawned_flora = pick_weight(flora_spawn_list)
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spawned_flora = new spawned_flora(new_open_turf)
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//FEATURE SPAWNING HERE
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@@ -94,7 +94,7 @@
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if(!(A.area_flags & FLORA_ALLOWED)) //checks the same flag because lol dunno
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can_spawn = FALSE
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var/atom/picked_feature = pickweight(feature_spawn_list)
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var/atom/picked_feature = pick_weight(feature_spawn_list)
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for(var/obj/structure/F in range(7, new_open_turf))
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if(istype(F, picked_feature))
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@@ -111,13 +111,13 @@
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if(!(A.area_flags & MOB_SPAWN_ALLOWED))
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can_spawn = FALSE
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var/atom/picked_mob = pickweight(mob_spawn_list)
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var/atom/picked_mob = pick_weight(mob_spawn_list)
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if(picked_mob == SPAWN_MEGAFAUNA) //
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if((A.area_flags & MEGAFAUNA_SPAWN_ALLOWED) && megafauna_spawn_list?.len) //this is danger. it's boss time.
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picked_mob = pickweight(megafauna_spawn_list)
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picked_mob = pick_weight(megafauna_spawn_list)
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else //this is not danger, don't spawn a boss, spawn something else
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picked_mob = pickweight(mob_spawn_list - SPAWN_MEGAFAUNA) //What if we used 100% of the brain...and did something (slightly) less shit than a while loop?
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picked_mob = pick_weight(mob_spawn_list - SPAWN_MEGAFAUNA) //What if we used 100% of the brain...and did something (slightly) less shit than a while loop?
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for(var/thing in urange(12, new_open_turf)) //prevents mob clumps
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if(!ishostile(thing) && !istype(thing, /obj/structure/spawner))
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