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https://github.com/Bubberstation/Bubberstation.git
synced 2026-07-21 04:57:57 +01:00
cleanup _HELPERS/_lists.dm and all the necessary files (#61827)
Bring _HELPERS/_lists.dm to latest standards by: -Adding proper documentation and fixing existing one -Giving vars proper names -Procs now use snake case as per standard (many files that use those procs will be affected)
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@@ -335,7 +335,7 @@ GLOBAL_LIST_INIT_TYPED(sdql_spells, /obj/effect/proc_holder/spell, list())
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var/path = saved_vars[special_list_vars[params["list"]]]
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var/datum/sample = new path
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var/list/choosable_vars = map_var_list(sample.vars-list_vars[params["list"]], sample)
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var/chosen_var = tgui_input_list(user, "Select variable to add.", "Add SDQL Spell", sortList(choosable_vars))
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var/chosen_var = tgui_input_list(user, "Select variable to add.", "Add SDQL Spell", sort_list(choosable_vars))
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if(chosen_var)
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if(islist(sample.vars[choosable_vars[chosen_var]]))
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list_vars[params["list"]][choosable_vars[chosen_var]] = list("type" = "list", "value" = null, "flags" = LIST_VAR_FLAGS_TYPED|LIST_VAR_FLAGS_NAMED)
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@@ -425,7 +425,7 @@ GLOBAL_LIST_INIT_TYPED(sdql_spells, /obj/effect/proc_holder/spell, list())
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//Change all references in the list vars, either to null (for saving) or to their string representation (for display)
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/datum/give_sdql_spell/proc/json_sanitize_list_vars(list/list_vars, mode = SANITIZE_NULLIFY)
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var/list/temp_list_vars = deepCopyList(list_vars)
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var/list/temp_list_vars = deep_copy_list(list_vars)
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for(var/V in temp_list_vars)
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var/list/L = temp_list_vars[V]
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for(var/W in L)
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@@ -65,7 +65,7 @@
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var/list/msg = list()
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msg += "<html><head><meta http-equiv='Content-Type' content='text/html; charset=UTF-8'><title>Playtime Report</title></head><body>Playtime:<BR><UL>"
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var/list/clients_list_copy = GLOB.clients.Copy()
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sortList(clients_list_copy)
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sort_list(clients_list_copy)
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for(var/client/C in clients_list_copy)
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msg += "<LI> - [key_name_admin(C)]: <A href='?_src_=holder;[HrefToken()];getplaytimewindow=[REF(C.mob)]'>" + C.get_exp_living() + "</a></LI>"
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msg += "</UL></BODY></HTML>"
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@@ -140,7 +140,7 @@
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var/name = GLOB.trait_name_map[trait] || trait
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available_traits[name] = trait
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var/chosen_trait = input("Select trait to modify", "Trait") as null|anything in sortList(available_traits)
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var/chosen_trait = input("Select trait to modify", "Trait") as null|anything in sort_list(available_traits)
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if(!chosen_trait)
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return
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chosen_trait = available_traits[chosen_trait]
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@@ -159,7 +159,7 @@
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if("All")
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source = null
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if("Specific")
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source = input("Source to be removed","Trait Remove/Add") as null|anything in sortList(D.status_traits[chosen_trait])
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source = input("Source to be removed","Trait Remove/Add") as null|anything in sort_list(D.status_traits[chosen_trait])
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if(!source)
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return
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REMOVE_TRAIT(D,chosen_trait,source)
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@@ -491,7 +491,7 @@
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if(!holder)
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return
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var/weather_type = input("Choose a weather", "Weather") as null|anything in sortList(subtypesof(/datum/weather), /proc/cmp_typepaths_asc)
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var/weather_type = input("Choose a weather", "Weather") as null|anything in sort_list(subtypesof(/datum/weather), /proc/cmp_typepaths_asc)
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if(!weather_type)
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return
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@@ -84,7 +84,7 @@
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var/list/keys = list()
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for(var/mob/M in GLOB.player_list)
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keys += M.client
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var/client/selection = input("Please, select a player!", "Admin Jumping", null, null) as null|anything in sortKey(keys)
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var/client/selection = input("Please, select a player!", "Admin Jumping", null, null) as null|anything in sort_key(keys)
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if(!selection)
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to_chat(src, "No keys found.", confidential = TRUE)
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return
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@@ -137,7 +137,7 @@
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var/list/keys = list()
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for(var/mob/M in GLOB.player_list)
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keys += M.client
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var/client/selection = input("Please, select a player!", "Admin Jumping", null, null) as null|anything in sortKey(keys)
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var/client/selection = input("Please, select a player!", "Admin Jumping", null, null) as null|anything in sort_key(keys)
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if(!selection)
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return
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var/mob/M = selection.mob
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@@ -36,7 +36,7 @@
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targets["[client.mob.real_name](as [client.mob.name]) - [client]"] = client
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else
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targets["(No Mob) - [client]"] = client
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var/target = input(src,"To whom shall we send a message?","Admin PM",null) as null|anything in sortList(targets)
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var/target = input(src,"To whom shall we send a message?","Admin PM",null) as null|anything in sort_list(targets)
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cmd_admin_pm(targets[target],null)
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SSblackbox.record_feedback("tally", "admin_verb", 1, "Admin PM") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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@@ -7,7 +7,7 @@
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return
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if (!istype(borgo, /mob/living/silicon/robot))
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borgo = input("Select a borg", "Select a borg", null, null) as null|anything in sortNames(GLOB.silicon_mobs)
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borgo = input("Select a borg", "Select a borg", null, null) as null|anything in sort_names(GLOB.silicon_mobs)
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if (!istype(borgo, /mob/living/silicon/robot))
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to_chat(usr, span_warning("Borg is required for borgpanel"), confidential = TRUE)
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@@ -6,6 +6,6 @@
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if(!SSticker)
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return
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var/datum/cinematic/choice = input(src,"Cinematic","Choose",null) as null|anything in sortList(subtypesof(/datum/cinematic), /proc/cmp_typepaths_asc)
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var/datum/cinematic/choice = input(src,"Cinematic","Choose",null) as null|anything in sort_list(subtypesof(/datum/cinematic), /proc/cmp_typepaths_asc)
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if(choice)
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Cinematic(initial(choice.id),world,null)
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@@ -96,7 +96,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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for(var/mob/C in GLOB.mob_list)
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if(C.key)
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available.Add(C)
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var/mob/choice = tgui_input_list(usr, "Choose a player to play the pAI", "Spawn pAI", sortNames(available))
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var/mob/choice = tgui_input_list(usr, "Choose a player to play the pAI", "Spawn pAI", sort_names(available))
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if(!choice)
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return
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if(!isobserver(choice))
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@@ -162,7 +162,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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if(matches.len==0)
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return
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var/hsbitem = input(usr, "Choose an object to delete.", "Delete:") as null|anything in sortList(matches)
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var/hsbitem = input(usr, "Choose an object to delete.", "Delete:") as null|anything in sort_list(matches)
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if(hsbitem)
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hsbitem = matches[hsbitem]
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var/counter = 0
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@@ -259,7 +259,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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if(M.ckey)
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if(tgui_alert(usr,"This mob is being controlled by [M.key]. Are you sure you wish to give someone else control of it? [M.key] will be made a ghost.",,list("Yes","No")) != "Yes")
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return
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var/client/newkey = input(src, "Pick the player to put in control.", "New player") as null|anything in sortList(GLOB.clients)
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var/client/newkey = input(src, "Pick the player to put in control.", "New player") as null|anything in sort_list(GLOB.clients)
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var/mob/oldmob = newkey.mob
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var/delmob = FALSE
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if((isobserver(oldmob) || tgui_alert(usr,"Do you want to delete [newkey]'s old mob?","Delete?",list("Yes","No")) != "No"))
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@@ -505,7 +505,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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var/datum/outfit/O = path //not much to initalize here but whatever
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outfits[initial(O.name)] = path
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var/dresscode = input("Select outfit", "Robust quick dress shop") as null|anything in baseoutfits + sortList(outfits)
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var/dresscode = input("Select outfit", "Robust quick dress shop") as null|anything in baseoutfits + sort_list(outfits)
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if (isnull(dresscode))
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return
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@@ -519,7 +519,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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var/datum/outfit/O = path
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job_outfits[initial(O.name)] = path
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dresscode = input("Select job equipment", "Robust quick dress shop") as null|anything in sortList(job_outfits)
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dresscode = input("Select job equipment", "Robust quick dress shop") as null|anything in sort_list(job_outfits)
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dresscode = job_outfits[dresscode]
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if(isnull(dresscode))
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return
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@@ -531,7 +531,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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var/datum/outfit/O = path
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plasmaman_outfits[initial(O.name)] = path
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dresscode = input("Select plasmeme equipment", "Robust quick dress shop") as null|anything in sortList(plasmaman_outfits)
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dresscode = input("Select plasmeme equipment", "Robust quick dress shop") as null|anything in sort_list(plasmaman_outfits)
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dresscode = plasmaman_outfits[dresscode]
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if(isnull(dresscode))
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return
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@@ -540,7 +540,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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var/list/custom_names = list()
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for(var/datum/outfit/D in GLOB.custom_outfits)
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custom_names[D.name] = D
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var/selected_name = input("Select outfit", "Robust quick dress shop") as null|anything in sortList(custom_names)
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var/selected_name = input("Select outfit", "Robust quick dress shop") as null|anything in sort_list(custom_names)
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dresscode = custom_names[selected_name]
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if(isnull(dresscode))
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return
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@@ -700,7 +700,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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names[name] = ruin_landmark
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var/ruinname = input("Select ruin", "Jump to Ruin") as null|anything in sortList(names)
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var/ruinname = input("Select ruin", "Jump to Ruin") as null|anything in sort_list(names)
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var/obj/effect/landmark/ruin/landmark = names[ruinname]
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@@ -737,7 +737,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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for(var/name in SSmapping.ice_ruins_underground_templates)
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names[name] = list(SSmapping.ice_ruins_underground_templates[name], ZTRAIT_ICE_RUINS_UNDERGROUND, list(/area/icemoon/underground/unexplored))
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var/ruinname = input("Select ruin", "Spawn Ruin") as null|anything in sortList(names)
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var/ruinname = input("Select ruin", "Spawn Ruin") as null|anything in sort_list(names)
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var/data = names[ruinname]
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if (!data)
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return
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@@ -157,7 +157,7 @@
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var/mob/dead/observer/potential_leader = i
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candidate_living_exps[potential_leader] = potential_leader.client?.get_exp_living(TRUE)
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candidate_living_exps = sortList(candidate_living_exps, cmp=/proc/cmp_numeric_dsc)
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candidate_living_exps = sort_list(candidate_living_exps, cmp=/proc/cmp_numeric_dsc)
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if(candidate_living_exps.len > ERT_EXPERIENCED_LEADER_CHOOSE_TOP)
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candidate_living_exps = candidate_living_exps.Cut(ERT_EXPERIENCED_LEADER_CHOOSE_TOP+1) // pick from the top ERT_EXPERIENCED_LEADER_CHOOSE_TOP contenders in playtime
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earmarked_leader = pick(candidate_living_exps)
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@@ -9,12 +9,12 @@
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victim_hiddenprints = list()
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var/list/hiddenprints = flatten_list(victim_hiddenprints)
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removeNullsFromList(hiddenprints)
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remove_nulls_from_list(hiddenprints)
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if(!length(hiddenprints))
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hiddenprints = list("Nobody has touched this yet!")
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hiddenprints = sortList(hiddenprints, /proc/cmp_hiddenprint_lasttime_dsc)
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hiddenprints = sort_list(hiddenprints, /proc/cmp_hiddenprint_lasttime_dsc)
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for(var/record in hiddenprints)
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interface += "<li>[record]</li><br>"
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@@ -4,7 +4,7 @@
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var/datum/map_template/template
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var/map = input(src, "Choose a Map Template to place at your CURRENT LOCATION","Place Map Template") as null|anything in sortList(SSmapping.map_templates)
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var/map = input(src, "Choose a Map Template to place at your CURRENT LOCATION","Place Map Template") as null|anything in sort_list(SSmapping.map_templates)
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if(!map)
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return
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template = SSmapping.map_templates[map]
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@@ -32,7 +32,7 @@
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mapname += "\]"
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maprotatechoices[mapname] = VM
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var/chosenmap = tgui_input_list(usr, "Choose a map to change to", "Change Map", sortList(maprotatechoices)|"Custom")
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var/chosenmap = tgui_input_list(usr, "Choose a map to change to", "Change Map", sort_list(maprotatechoices)|"Custom")
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if (!chosenmap)
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return
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@@ -57,7 +57,7 @@
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return
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if(!M)
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M = input(usr, "Choose a mob to play the sound to. Only they will hear it.", "Play Mob Sound") as null|anything in sortNames(GLOB.player_list)
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M = input(usr, "Choose a mob to play the sound to. Only they will hear it.", "Play Mob Sound") as null|anything in sort_names(GLOB.player_list)
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if(!M || QDELETED(M))
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return
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log_admin("[key_name(src)] played a direct mob sound [S] to [M].")
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@@ -222,7 +222,7 @@ GLOBAL_DATUM(everyone_a_traitor, /datum/everyone_is_a_traitor_controller)
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var/datum/round_event_control/disease_outbreak/DC = locate(/datum/round_event_control/disease_outbreak) in SSevents.control
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E = DC.runEvent()
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if("Choose")
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var/virus = input("Choose the virus to spread", "BIOHAZARD") as null|anything in sortList(typesof(/datum/disease), /proc/cmp_typepaths_asc)
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var/virus = input("Choose the virus to spread", "BIOHAZARD") as null|anything in sort_list(typesof(/datum/disease), /proc/cmp_typepaths_asc)
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var/datum/round_event_control/disease_outbreak/DC = locate(/datum/round_event_control/disease_outbreak) in SSevents.control
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var/datum/round_event/disease_outbreak/DO = DC.runEvent()
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DO.virus_type = virus
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